Export points as grow map to maya for instancing by id

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Hi , i want to export a bounch of points from houdini that includes some attributes (grows ,id ,orient and ,...).

the purpose is that use those points for instancing in maya with MASH or bifrost .

does any body know how can do it? or if introduce a toturial so its been great .
I was able to load the points with bayfrost in Maya with all the attributes but MASH can't recognize bayfrost.
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