Hello,
I have made a sand simulation with vellum grains, but my scene takes place on a big beach. Is there any way to 'blend' the vellum grains with the rest of the beach, witch are polygons.
I have tried making a part of the beach in to points to get the same look, but that got to heavy really fast. In the attachment I have the grains on top of the polygon beach with a material.
Does anyone have any suggestions on how to get the same look?
Blending sand grain sim with beach environment
318 1 2- victor_fw
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- danfitz82
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I'm coincidentally working on a project with very similar needs at the moment!
The things I'm trying:
- delete some simmed grains randomly based on distance to edge (to give a gradient blending from the sim to the surrounds)
- add some random particles around the sim, to widen that gradient without adding more sim effort
In your case maybe some more noise displacement in the polygon beach to match the lumpiness of the sim could help blend it in?
I'd love to see if there are any other tips, good luck with it!
The things I'm trying:
- delete some simmed grains randomly based on distance to edge (to give a gradient blending from the sim to the surrounds)
- add some random particles around the sim, to widen that gradient without adding more sim effort
In your case maybe some more noise displacement in the polygon beach to match the lumpiness of the sim could help blend it in?
I'd love to see if there are any other tips, good luck with it!
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