Trail Node is producing weird edges

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Hey Folks,
I can't figure out what's wrong with my trail node. If I use built in particle-trail node then my effect seems to work but I want to do it with trail node, It is giving me connected weird edges, Help

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pop_only.gif (765.8 KB)
particle_trail_node.gif (1.1 MB)
trail_node_only.gif (907.5 KB)

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Does the points have the id attribute?
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Yes it has got all attributes id, life, age and all. But after the point die, they have different 'id' than their point number which is creating edges but how do I fix it ?
I tried deleting the points at the time when they are dying but it didn't solve the problem.

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attributes.png (541.1 KB)
id_attribute_mismatch.png (281.1 KB)
deleted_the_points.png (564.0 KB)

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Hey Foks,
I got the shortest way to solve the issue. Basically trail node joins the point based on point numbers and we don't have any option to change it based on 'id' attribute. So first create a trail node then set to default 'preserve original' then add 'add' node and set 'by attribute ' under 'group' section then set the attribute to 'id' which was created by pop network. Pop network create 'id' attribute which do not change even after points die unlike point number that gets shuffled after any point dies. Hope that helps
Edited by swikarp - 2024年8月26日 02:07:28

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2.png (655.2 KB)

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