I don't know why even the source mesh is meshed together

   1133   2   1
User Avatar
Member
10 posts
Joined: 6月 2017
オフライン
Hello.
I'm making a splash with flip.
When I use particlefluidsurface node, it convert with source mesh.
I don't know why.
I attached my hip file.
I would appreciate it if you could take a look.





Image Not Found

Attachments:
1.png (791.7 KB)
2.png (971.4 KB)
hip_file.hip (768.6 KB)

User Avatar
Member
2658 posts
Joined: 6月 2008
オフライン
That's the particlefluidsurface node's function. It makes a mesh. Delete it from your network to avoid mesh creation.
Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
User Avatar
Member
9424 posts
Joined: 7月 2007
オンライン
it's because your dopimport1 is also importing the surface field

you can append Blast SOP, type particles into Group parm and check Delete Non Selected to keep only particles for meshing
Tomas Slancik
CG Supervisor
Framestore, NY
  • Quick Links