The old school fruits bowl scene from the 2000s that I use to exercise and test lighting until today, it was a Maya and Houdini SOPs scene once and now it is in Solaris.
I also use it to make comparisons to new render versions of Houdini to test speed and features and using XPU is the biggest best change so far, can't wait to have it production ready.
This one I used all Material X and Karma XPU in Solaris in Houdini 19.5, some fruits have even MaterialX procedural textures which was great to get to know. Some final touches were done in COPs like the depth of field and denoised mix version with original using OCIO for the final color space.

VFX Artist


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