This image shows a procedural texturing workflow inside Houdini-COPS, the workflow of creating texture completly from scratch on a procedural basis is similar to competitor tools. The textures entirely created inside of Houdini but not in the Material editor alone - Not one single texture file from outside of Houdini!
A Tutorial/Presentation video will be available on all related channels of shortly after release of Houdini 16.5
The Houdini Indie file will also be avaliable on Gumroad shortly after Houdini 16.5 release

Alexander Weide

CG Supervisor

Alexander Weide is a 3D artist and supervisor based in Dresden, Germany. For over 10 years he has been working mostly remotely as a professional freelancer in the field of 3D animation and VFX. At the age of 12 he opened a 3D software for the first time. In the last 24 years he worked in the 3D, film and VFX area also within a feature film production from Germany. Thereby he gained a lot of experience which he increasingly passes on in the last years. He founded a Youtube channel on which he distributes RenderMan and Houdini tutorials and gives insights into his work. A tutorial initiative of his was recently published on Pixar's learning platform for RenderMan. Also a Discord server for learning Houdini RenderMan was started 2 years ago.


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