Alexander Weide


About Me

CG Supervisor

Alexander Weide is a 3D artist and supervisor based in Dresden, Germany. For over 10 years he has been working mostly remotely as a professional freelancer in the field of 3D animation and VFX. At the age of 12 he opened a 3D software for the first time. In the last 24 years he worked in the 3D, film and VFX area also within a feature film production from Germany. Thereby he gained a lot of experience which he increasingly passes on in the last years. He founded a Youtube channel on which he distributes RenderMan and Houdini tutorials and gives insights into his work. A tutorial initiative of his was recently published on Pixar's learning platform for RenderMan. Also a Discord server for learning Houdini RenderMan was started 2 years ago.



obj-image Beginner
Solaris for RenderMan
obj-image Beginner
Tips 06 on Renderman 23.3 | LPE and Holdouts
obj-image Beginner
Tips 05 on Renderman 23.3 | Gridmarkets
obj-image Intermediate
Tips 04 on Renderman 23.3 | Render Stats
obj-image Intermediate
Tips 03 on Renderman 23.2
obj-image Intermediate
Tips 02 on Renderman 23.1 - Tutorial

Recent Forum Posts

Export blend shapes for UE4 or unity 2015年4月16日17:07

You only have to export your animation as MDD then open Blender import the base mesh and then import ( not use the modifier) the MDD onto it.

export it as FBX from blender and everything works fine

Mantra error 2007年10月31日10:41

we solve it and we just put off our fire wall, so that hserver and mantra can communicate. By the way we raise the bucket size to 32 it works well.

i hope i helped you all.