Since December 2019 i started to 3d scan different objects for a breakfast scene. All objects that you see on the image are hand picked, partly baked and scanned 3d objects. I also tried to use a smartphone to capture all photogrammetry scans. I used Metashape from Agisoft to turn the data into 3d and then Substance to get the needed PBR textures out of the data. I corrected all with Substance Painter before i converted all to Renderman shaders for rendering in Houdini 18. I also have converted all objects to USD files. The best is all shaders are also part of a Renderman Shader Library.

The final Library can be accessed here: https://gum.co/YdeAj

CG Supervisor
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Alexander Weide is a 3D artist and supervisor based in Dresden, Germany. For over 10 years he has been working mostly remotely as a professional freelancer in the field of 3D animation and VFX. At the age of 12 he opened a 3D software for the first time. In the last 24 years he worked in the 3D, film and VFX area also within a feature film production from Germany. Thereby he gained a lot of experience which he increasingly passes on in the last years. He founded a Youtube channel on which he distributes RenderMan and Houdini tutorials and gives insights into his work. A tutorial initiative of his was recently published on Pixar's learning platform for RenderMan. Also a Discord server for learning Houdini RenderMan was started 2 years ago.



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