Inspired from Steven Knipping's work in the Applied Houdini series, I attempted to make a snow simulation based on a really cool reference I found online.

The snow simulation is made using Vellum grains and a custom SOP solver setup to break up the snow into smaller chunks as it approaches the ledge of the house.

VFX Artist
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I am a FX Technical Director (FX TD) specializing in Houdini currently residing in Pune,India. My areas of expertise are RBD destruction, pyro simulations, vellum cloth and grain simulations, particle simulation, procedural shader development(Mantra) and procedural modelling.



コメント

  • hiromuyfxtd 4 年, 6 ヶ月 前  | 

    Great job, Sid!!

  • Fsjobe 4 年, 1 ヶ月 前  | 

    Hey sid, using vellum to do a similar effect, I'm struggling to create the pyro sim for the snow powder dust, procedurally out of the snow volume breaking. any insight into how you did it. I'm new to Houdini and doing this for a class project. thanks

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