Fluid Simulation FX
2月 21, 2025
The whitewater simulation comprised 400 million particles, occupying approximately 15 terabytes of hard drive space, and took over 24 hours to compute. The rendering was accomplished using the Karma renderer with MaterialX (mtlx) shaders, and the final composition was assembled in Nuke.
コメント
Weslie Sison 1年, 2ヶ月 前 |
牛逼啊
vishnus802757 9ヶ月, 1週間 前 |
which cpu ?ram ?gpu ?
lingfan zhu 9ヶ月 前 |
13900K +RTX4090
vishnus802757 4ヶ月 前 |
bro ram ? 128gb or 256 ?
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