Влад Лукьяненко
ВладЛукьяненко
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Houdini Engine
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Recent Forum Posts
Looping Pyro Animation, Help? 2017年1月31日16:03
Ok, after few hours of derping I realised that I should check out the “blend shapes” node with the blueish part that makes it to be drawn in viewport. However, I'm getting a jump on the last frame… I even downloaded the project of the guy who made the tutorial video and inserted my simulation in his nodes, and it had a jump… I hoped it'd blend up to be looped, but apparently there are other things that can affect loopability of your flames…
UPD: next day I realised that I got the jump from the “Blend Shapes” node, adter setting blend = 1 - it started to displace my simulation, even though the “blend position” was turned off.
UPD2: Ok, I think I figured that out. What was making the fittering was the dynamic boundries, and when the node was trying to blend them - they blended into some crappy displacement of simulation. To fix this I had to check “enforce boudries” in “resize_container” node in pyro_sim. After playing around a bit with the container, I managed to blend the shapes.
UPD: next day I realised that I got the jump from the “Blend Shapes” node, adter setting blend = 1 - it started to displace my simulation, even though the “blend position” was turned off.
UPD2: Ok, I think I figured that out. What was making the fittering was the dynamic boundries, and when the node was trying to blend them - they blended into some crappy displacement of simulation. To fix this I had to check “enforce boudries” in “resize_container” node in pyro_sim. After playing around a bit with the container, I managed to blend the shapes.
Looping Pyro Animation, Help? 2017年1月31日13:22
The method described in the tutorial works for the viewport for me, however, when I try to render the frames I looped, renderer seems to read files from cache folder disregarding ones in the scene that are looped. How do I feed the loop to the renderer?