Bartłomiej Gadzała
BGadz
About Me
専門知識
Indie Gamedev
Connect
LOCATION
Lublin,
Poland
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
BEST GAME ART TOOL | SUBMISSIONS 2025年6月23日16:16
I want to present the Decal Atlas Generator. This toolset focuses on creating optimized decals for 3d models inside Unreal Engine. In short, it automatically creates a decal atlas and mesh based on provided textures or a custom 2D model. Created decals can be integrated with the mesh (if you need a height map, for example) or hover above the model. With some custom data provided in the vertex color, it can also be used for varying VFX effects. For a more detailed explanation, I recommend watching the showcase video. Provided HDA was created with Indie Edition, so the corresponding Houdini Engine is required.
Showcase Video:



Example usage in the Unreal Editor:
Unreal Project (5.5), Source files, Hda, and QuickStart
ElderwoodChallenge.zip [drive.google.com]
Showcase Video:
Example usage in the Unreal Editor:
Unreal Project (5.5), Source files, Hda, and QuickStart
ElderwoodChallenge.zip [drive.google.com]
WIP: Decal Atlas Generator - GameArt Tool 2025年6月16日20:56
I updated the first post and deleted the old ones, as I may consider this the final version.
Welcome! 2025年6月2日5:35
I have two important questions regarding the rules.
- I noticed on the Challenge page that only HDA files are listed as valid entries (no HDALC). Does it mean I have to save the Digital Asset as an HDA when using the Indie version?
- I assumed all assets in the example Unreal Project have to be made by me, but can I use the Unreal Example project in the showcase video?