Johnathan Burkhardt

Burk

About Me

Self-taught 3D generalist, specializing in unreal engine. Here for Mardini!
専門知識
Generalist

Connect

LOCATION
Artesia, United States
ウェブサイト

Houdini Engine

Availability

I am available for Full Time Work

Recent Forum Posts

How to add variable in File node name 2025年4月21日13:38

Enivob
Another way is to place your wrangle in detail mode and fetch the value of the attribute using a function, instead of a direct reference to the attribute name.

Type this into the Geometry File name: (adjust the path to match the path to your wrangle)
`details("/obj/geo1/File_List/","fileName")`
Notice the backticks. They are required for the function to be evaluated.
Dude, I have been looking at people recommending this code all morning thinking those were quote marks (yeah, I'm not too observant.) Thank you for pointing out they were backticks.
Not all heroes wear capes.

Bug? Good Geo Bad VAT, or Bad Geo Good VAT, never Both 2025年4月16日15:27

I made a simple animation using a Transform Node and Exploded View Node. To prep for the VAT export I used an Assemble Node and an Extract Transforms Node to pack and get Orient and Pivot attributes. Then I used an Attribute Transfer to get the data back onto the geometry. Something is breaking though. When I plug the Assemble into the Reference Geometry input on the Extract Transforms Node, the VAT geometry Export is good, but the VAT's are broken. But if I freeze a null at the first frame after the animation, I get broken geometry, but the VATs work if I put them on the previous geometry export.

Here is the node setup (The tree on the right is the attempt #1, the tree on the left is attempt #2)


Here are the results in Engine


I have no idea what data is added or removed between these two nodes that's creating this issue, but I would love to just run the VAT exporter once and get everything I need.

It's probably not a bug, I'm sure I'm just doing something wrong, so I wanted to check here before I wasted our hard-working developer's time!

Day 22 | VFX: DOPS | EXPLODE | Animation 2025年3月22日23:44

Wish I coulda spent more time tweaking, but here's my best shot!