
jason slabber
JasonSlab
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Karma XPU clamped materials? 2023年3月9日2:18
tamtebriansSince SideFX is trying to be compatible with MtlX it's the best to conform to the specs? (I'm not sure how it's defined there)
So the question is...
- should XPU behave like CPU and allow albedo/basecolor to go above 1.0?
- or stay the way it is
Or submit a proposal of what would be the ideal way
Then there is highest chance that CPU, XPU will produce similar renders not only between each other but also among other renderers using the same MtlX shader networks
This is the way!
Hair Procedural random ID's 2023年3月8日13:46
o wow, thanks for this Chris!
Yip agreed, simplifying creating random samples would be great!
Yip agreed, simplifying creating random samples would be great!
Hair Procedural random ID's 2023年3月8日2:26
O thanks man, pitty there isn't a option on the procedural, at least I wasn't missing something obvious..
Yeah I figured there would be some interpolation issues, and would end up in a sort of clumped look, but was curious to try.
Pity the hair shader doesn't have a bit more control for randomization, I'm using the Diffuse component, which doesn't randomize.
Guess one could always send off some RFE's
Yeah I figured there would be some interpolation issues, and would end up in a sort of clumped look, but was curious to try.
Pity the hair shader doesn't have a bit more control for randomization, I'm using the Diffuse component, which doesn't randomize.

Guess one could always send off some RFE's