KP3_ 001

Justinngjw

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Recent Forum Posts

Karma XPU stuck on initialization and geo refuse to load 2024年4月25日11:38

I am having an issue while trying to render a heavy spaceship in USD format using Karma XPU. My setup is unable to render the asset properly, and I am unsure of the cause.

When I first switch to Karma XPU, it takes 20–30 seconds for the spaceship to load in and begin rendering. However, when I move the viewport, the spaceship freezes in the same position and does not recalculate. Additionally, both of my GPUs become stuck during initialization and do not proceed to render.

while it's trying to load, i have no issue moving around the viewport and the UI, but the moment i try to click anything, Houidni will turn strange not responding;(

My system specifications:

AMD Ryzen 9 3900X, 12-core processor
64GB RAM
2 x RTX 2070 Super GPUs
Houdini 20.0.547


things i've tried:

- Updated the drivers
- Loaded the file on another computer, where it worked smoothly without issues

I would greatly appreciate any assistance or advice.
Thank you!

specify geo to be treat as one when using explode view node 2021年4月19日14:24

Hey Artists!

I'm trying to do some kind of motion graphics stuff and run into this issue, I'm using explode view to animated the geo but is there a way to specify the parts that circle in yellow to be treated as one big piece instead of exploding into multiple small pieces.



Big thanks!!

Set Absolute color 2020年11月9日12:07

Enivob
Sure, you can use a fit function inside an attributeWrangle, and force the result into an integer.
Make sure to run over Primitives, not points, assuming you have packed primitives.
int color_index = int(fit01(rand(@primnum),0,3));
if (color_index == 0){v@Cd = set(1,0,0);}
if (color_index == 1){v@Cd = set(0,1,0);}
if (color_index == 2){v@Cd = set(0,0,1);}


Thank you very much, thats really helpful! Just to let you know I wanted each geo to have its own colour, not each primitive, so I changed your code to @class instead of @primnum after I added a connectivity node before the wrangle. Again thanks man