Karl Marshall

KarlMarshall

About Me

業界:
Gamedev

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LOCATION
Finland
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Houdini Engine

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Not Specified

Recent Forum Posts

USD to Component Builder to Referenced USD 2023年3月26日6:37

I'm just wondering if there would be a better way to do this.

I'm using Maya to create Models since it's an environment I'm comfortable in. But at the moment, the UX for working with Houdini is a lot stronger. My pipeline is to export barebones USD files from Maya with two groups Geometry Render Version and Proxy Version. I'm taking these into Houdini, plugging them into the component builder, and building the Materials. I've attached the only way I've figured out how to get USD files accepted by the component builder in the attached image.

This pipeline is OK; It works. But I'm wondering if anyone has better solutions.

Upon export from the component builder to USD, it repackages the Geogemtry instead of referencing the USD files; this is a shame since now if I want to update that geometry, I'll have to open the Houdini file with the component builder and re-export it.