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Curve crashes my first HDA in Maya 2016年10月3日9:39
Forget about it. I added an Add node at the beginning of my HDA to kill the curve and keep the points and then reconstruct the curves, and it worked

Curve crashes my first HDA in Maya 2016年10月2日3:41
Hi All!
This is the first time I'm trying to use Digital Asset into Maya, so I may be doing something wrong.
I wanted to reproduce the pipe system shown in this video : https://vimeo.com/179247730 [vimeo.com]
So I did a subnet will a bunch of SOPs and I plugged a curve to the first input and it was working fine.
Then I turned this subnet into a Digital Asset and imported it into Maya. Each time I try to plug a curve in the first input, Maya crashes.
I was thinking maybe it's because Maya curves are NURBS curve and I was using polygon curves in Houdini.
So I added a convert SOP to transform the first input into polygons, but no difference, Maya crashes.
And now when I try to plug a NURBS curve in the first input of my subnet in Houdini, Houdini also crashes!
I've attached my file, if someone is kind enough to have a look.
Thanks!
This is the first time I'm trying to use Digital Asset into Maya, so I may be doing something wrong.
I wanted to reproduce the pipe system shown in this video : https://vimeo.com/179247730 [vimeo.com]
So I did a subnet will a bunch of SOPs and I plugged a curve to the first input and it was working fine.
Then I turned this subnet into a Digital Asset and imported it into Maya. Each time I try to plug a curve in the first input, Maya crashes.
I was thinking maybe it's because Maya curves are NURBS curve and I was using polygon curves in Houdini.
So I added a convert SOP to transform the first input into polygons, but no difference, Maya crashes.
And now when I try to plug a NURBS curve in the first input of my subnet in Houdini, Houdini also crashes!
I've attached my file, if someone is kind enough to have a look.
Thanks!