
Mathias Jørgensen
MathiasJ
About Me
専門知識
Generalist
業界:
Film/TV
Connect
LOCATION
Copenhagen,
Denmark
ウェブサイト
Houdini Engine
INTERMEDIATE
プロシージャルワークフロー | Environments
BEGINNER
Digital Assets | Motion Editing | Animation | Hair & Fur | Cloth | Pyro FX | Fluids | VEX
Availability
I am available for Full Time Work
Recent Forum Posts
Houdini and Unreal workflow for animation? 2025年8月27日3:43
Hey and thanks for the reply.
Yeah it does seem it would be too good to be true.
Was hoping all this USD interoperability would be more solid, but it still seems pretty limited.
For VDBs the new Zibra VDB format could help, but I guess real-time renderers will always struggle with large data sets like FLIP too.
Yeah it does seem it would be too good to be true.
Was hoping all this USD interoperability would be more solid, but it still seems pretty limited.
For VDBs the new Zibra VDB format could help, but I guess real-time renderers will always struggle with large data sets like FLIP too.
Houdini and Unreal workflow for animation? 2025年5月20日4:49
I want to try combining Houdini and Unreal for animation.
Using the render speed of UE for most of the scene and Metahuman, but incorporating Karma renders when necessary for their quality.
Have a couple questions before going in if anyone has experience.
Can UE output proper AOVs for compositing with offline renders?
Do USD scenes/assets work well between Houdini and Unreal?
Does MaterialX work between them?
Any major issues to be aware of?
Using the render speed of UE for most of the scene and Metahuman, but incorporating Karma renders when necessary for their quality.
Have a couple questions before going in if anyone has experience.
Can UE output proper AOVs for compositing with offline renders?
Do USD scenes/assets work well between Houdini and Unreal?
Does MaterialX work between them?
Any major issues to be aware of?
Day 4 | Model: SOPS | FOLIAGE | Image 2025年3月15日6:32
Glass flower
