Mike Abbott
Mike_A
About Me
Generalist 3D freelancer with many years experience in 3D modelling, technical and concept visualisation and 3D / 2D compositing.
Also highly experienced certified trainer in Photoshop, After Effects and PremierePro.
専門知識
Generalist
Houdini Engine
ADVANCED
プロシージャルワークフロー
INTERMEDIATE
Environments | Digital Assets | Animation | Lighting | VEX
Availability
I am available for Freelance Work
My Gallery
Recent Forum Posts
How to center an object ? 2025年10月22日17:54
1. Check your 'object' transform (translate) is 0, 0, 0. This is the 'folder' in which your geometry exists.
2. At geometry level there is a very useful SOP : 'match size'. See: https://www.sidefx.com/docs/houdini/nodes/sop/matchsize.html [www.sidefx.com]
You may have to use this higher up in your network as I think that cup has a handle that will throw off the 'centring' if you have that created.
2. At geometry level there is a very useful SOP : 'match size'. See: https://www.sidefx.com/docs/houdini/nodes/sop/matchsize.html [www.sidefx.com]
You may have to use this higher up in your network as I think that cup has a handle that will throw off the 'centring' if you have that created.
(Unpaid) Looking for 3D Animator for Short Fan Project 2025年10月20日17:38
I once tried hiring an accountant like this. Didn't work : /
Mesh shading 2025年10月18日16:50
You need vertex normals I suspect. Normal SOP.