Pendar Daneshyar
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Houdini Engine
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キャラクタ & アニメーション
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プロシージャルワークフロー | Environments
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Recent Forum Posts
Apex custom spline IK 2025年9月10日12:32
william_harleyPendarI have fixed it now using apex script to sort the skeleton, it should work in 21 now
I just opened this in Houdini 20.5 and Wow this is so cool. Awesome for wormy-like deformation. However it doesn't work in 21 for some reason the mesh and joints look broken in 21. I have several questions about spline in general too, the elephant apex rig in content library demonstrates apex script that generates a abst-control for driving a sinewave through the tagged(feather_) FK joints.Pendaryou can use a sine function in the graph to drive the controls.
I was wondering if its possible to get that same type of function but with spline, like a abst-control that drives a sine wave through a set of spline. I would love that for one of my characters which is a worm. Just curious about different types of spline in general. The tentacle rig demonstrated in the houdini 21 keynote event looked so cool but we still haven't gotten a demo file of it yet. Would be so awesome to have that combined with the sinewave abst-control as a component preset.
Thank you so much Will!
reverse foot component broken again in 21? 2025年9月5日12:43
william_harley
Hi, Can you please submit a bug report with a hip file.
Ok sounds good! I have just reported the bug with a description, video and HIP file along with it. Thanks again Will!
Apex custom spline IK 2025年9月5日12:40
william_harley
Hi, there.
Yes currently that is a limitation with the autorig components.
I have set up a simple component that will hopefully get you up and running
I just opened this in Houdini 20.5 and Wow this is so cool. Awesome for wormy-like deformation. However it doesn't work in 21 for some reason the mesh and joints look broken in 21. I have several questions about spline in general too, the elephant apex rig in content library demonstrates apex script that generates a abst-control for driving a sinewave through the tagged(feather_) FK joints.
I was wondering if its possible to get that same type of function but with spline, like a abst-control that drives a sine wave through a set of spline. I would love that for one of my characters which is a worm. Just curious about different types of spline in general. The tentacle rig demonstrated in the houdini 21 keynote event looked so cool but we still haven't gotten a demo file of it yet. Would be so awesome to have that combined with the sinewave abst-control as a component preset.
Thanks again Will!