Tom Velebny
TomVee
About Me
Senior Tech Artist @ Yaak Technologies
専門知識
Game Artist
INDUSTRY
Gamedev | VR
Houdini Skills
Availability
Not Specified
Recent Forum Posts
PDG Services in Unreal 2026年6月4日12:28
After exchanging a few emails with support and the nice devs fixing some of the bugs, I can see my original timings go from 2:37 min to 0:55 sec in Houdini 21.0.735 🥳
PDG Services in Unreal 2026年5月4日10:29
All right, email sent. Cheers
PDG Services in Unreal 2026年4月30日8:23
Hi Cody,
Thanks for the reply, I made a simplified repro (attached) and I also dug a bit deeper and found some other issues (below). The repro HDA just extrudes a primitive twice, the PDG HDA then takes a mesh as an input and creates a work item out of every triangle to feed to the first HDA.
I tested this both in our compiled project and vanilla Unreal 5.7.4, to repro this:
These are my times with this setup:
Houdini
14 cores, service, Houdini - 0:07 sec
Unreal
14 cores, out of process - 2:34 min
14 cores, service - 2:37 min
14 cores, service, async - 2:20 min
The Async Importer seems the most promising here, unfortunately I can't start it in our project as the plugin looks for it where it doesn't exist (our exe lives at
Here are other the issues that I think are bugs:
In closing, I was hoping that the new "Enable Shared Memory Data Transfer" would speed things up but it seems to not work. PDG services seem to work after all, but there is still a big bottleneck when transferring the data back to Unreal, even when it's a tiny amount. Is there any way to overcome or speed this up?
Do you want me to email the above bugs to Side-FX support or will you pass it on?
Thanks!
Thanks for the reply, I made a simplified repro (attached) and I also dug a bit deeper and found some other issues (below). The repro HDA just extrudes a primitive twice, the PDG HDA then takes a mesh as an input and creates a work item out of every triangle to feed to the first HDA.
I tested this both in our compiled project and vanilla Unreal 5.7.4, to repro this:
- Save the attached HDAs
- Edit the uvg_test-pdg_services_test.hda in Houdini
- On the HDA Processor set the "HDA File" to where your uvg_test-extrude_test.hda is
- Create a new blank level in Unreal and place the uvg_test-pdg_services_test.hda
- Using Unreal's mesh modelling tools, create a rectangle with 10x10 subdivisions
- Set the rectangle as an input for the HDA
- Enable and start the Async Importer
- Cook Output of the PDG asset
- Observe that it takes only a few seconds to cook all the work items using the PDG service, then watch each work item appear in Unreal one by one, taking about 2 minutes to do so
These are my times with this setup:
Houdini
14 cores, service, Houdini - 0:07 sec
Unreal
14 cores, out of process - 2:34 min
14 cores, service - 2:37 min
14 cores, service, async - 2:20 min
The Async Importer seems the most promising here, unfortunately I can't start it in our project as the plugin looks for it where it doesn't exist (our exe lives at
C:\p4\Integration\ue\YaakDriveSim\Binaries\Win64\YaakDriveSimEditor.exe)LogWindows: Warning: CreateProc failed: The system cannot find the file specified. (0x00000002)
LogWindows: Warning: URL: C:/p4/Integration/ue/Engine/Binaries/Win64/YaakDriveSimEditor.exe "C:/p4/Integration/ue/YaakDriveSim/YaakDriveSim.uproject" -messaging -run=HoudiniGeoImport -guid=D5F71DB34B4C2440273CB9963539224C -listen=2F36C01A4F280933F81975984F0C635F -managerpid=41540
- Is there a way to set/configure this path?
Here are other the issues that I think are bugs:
- "Enable Shared Memory Data Transfer" in the plugin settings leads to a looping message
"LogHoudiniEngine: Error: Failed to get PDG events, error code: 6"when I rebuild the PDG asset - When I set the HDA Processor to "Cook Type: In-Process" no work items are cooking/coming into in Unreal
- Setting "Recenter Baked Actors" on the PDG in Unreal doesn't actually recenter the baked actors, they still have their origin at 0/0/0
In closing, I was hoping that the new "Enable Shared Memory Data Transfer" would speed things up but it seems to not work. PDG services seem to work after all, but there is still a big bottleneck when transferring the data back to Unreal, even when it's a tiny amount. Is there any way to overcome or speed this up?
Do you want me to email the above bugs to Side-FX support or will you pass it on?
Thanks!