Yunus Balcioglu
animatrix_
About Me
Senior FX Technical Director @ Industrial Light & Magic | Feature film credits include The Lord of the Rings: The Rings of Power, Marvel's Eternals, Star Wars: The Rise of Skywalker, X-Men: Dark Phoenix, X-Men: Apocalypse, Aquaman, Alien: Covenant, Pirates of the Caribbean, Justice League and many m... more
Senior FX Technical Director @ Industrial Light & Magic | Feature film credits include The Lord of the Rings: The Rings of Power, Marvel's Eternals, Star Wars: The Rise of Skywalker, X-Men: Dark Phoenix, X-Men: Apocalypse, Aquaman, Alien: Covenant, Pirates of the Caribbean, Justice League and many more. less
専門知識
Technical Director
業界:
Film/TV
Houdini Engine
ADVANCED
プロシージャルワークフロー | Digital Assets | Mantra | Pyro FX | Fluids | 説明 | VEX | Python
INTERMEDIATE
Realtime FX
Availability
Not Specified
My Gallery
My Talks
Recent Forum Posts
New hotkey: Display Nearest Node 2026年1月3日0:50
This is 2026 version from Houdini supercharged extension:
_EXCLUDE_DISPLAY = {"Driver", "Shop", "Vop"} _EXCLUDE_RENDER = {"Object", "Driver", "Dop", "Shop", "Chop", "Vop", "Lop", "Cop"} def toggleNodeDisplayFlag(node, context): if context not in _EXCLUDE_DISPLAY and hasattr(node, "setDisplayFlag"): node.setDisplayFlag(not node.isDisplayFlagSet()) def toggleNodeRenderFlag(node, context): if context not in _EXCLUDE_RENDER and hasattr(node, "setRenderFlag"): node.setRenderFlag(not node.isRenderFlagSet()) def findNearestNode(editor): pos = editor.cursorPosition() currentPath = editor.pwd().path() nodes = hou.node(currentPath).children() nearestNode = None dist = 999999999.0 for node in nodes: d = (node.position() + (node.size() * 0.5)).distanceTo(pos) if d < dist: nearestNode = node dist = d return nearestNode def displayNearestNodeInEditor(): editor = hou.ui.paneTabUnderCursor() editortype = editor.type() if editortype == hou.paneTabType.NetworkEditor: nearestNode = findNearestNode(editor) if nearestNode and editor.pwd().isEditable(): with hou.undos.group("Display Nearest Node"): context = nearestNode.type().category().name() toggleNodeDisplayFlag(nearestNode, context) toggleNodeRenderFlag(nearestNode, context)
Flickering Colors When Using Vex 2025年12月16日14:52
Hi Tyler,
The issue is float equality. Normals are approximate, not exact axis vectors. On some frames the components evaluate to values like 0.9999999403953552 rather than 1.0, so the == checks fail. You can see this by enabling full precision in the Details View.
So I would just do this:
The issue is float equality. Normals are approximate, not exact axis vectors. On some frames the components evaluate to values like 0.9999999403953552 rather than 1.0, so the == checks fail. You can see this by enabling full precision in the Details View.
So I would just do this:
@Cd = abs ( normalize ( @N ) );
VOP convert string to integer 2025年12月16日9:07
Hi,
Some VEX functions do not have VOP equivalent so you have to use the Snippet VOP to call the atoi function.
Some VEX functions do not have VOP equivalent so you have to use the Snippet VOP to call the atoi function.