Yunus Balcioglu

animatrix_

About Me

Senior FX Technical Director @ Industrial Light & Magic | Feature film credits include The Lord of the Rings: The Rings of Power, Marvel's Eternals, Star Wars: The Rise of Skywalker, X-Men: Dark Phoenix, X-Men: Apocalypse, Aquaman, Alien: Covenant, Pirates of the Caribbean, Justice League and many m...  more
専門知識
Technical Director
業界:
Film/TV

Connect

LOCATION
Singapore, Singapore
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Digital Assets  | Mantra  | Pyro FX  | Fluids  | 説明  | VEX  | Python
INTERMEDIATE
Realtime FX

Availability

Not Specified

チュートリアル

obj-image Advanced
Pragmatic VEX: Volume 1

My Talks

obj-image HIVE
Adaptive Fracture Synthesis and Propagation in VEX
obj-image HIVE
Face Peeling Using KineFX
obj-image HUG
Retiming Ocean Spectra & The Pragmatic Approach to Solving Technical Problems in VFX

Recent Forum Posts

Using mask from geometry. Is this the right node? 2026年1月11日9:23

You get that warning because you need to turn off Delete Original in the first Attribute Promote:

Using mask from geometry. Is this the right node? 2026年1月10日16:05

RS Point Attribute should use the attribute name dist, not float.

Also promotion and the fit VEX code needs to come after the Distance from Geometry node because the attribute is created there. You can't modify the distance values before they are created.

Using mask from geometry. Is this the right node? 2026年1月10日11:38

Hi,

You need to normalize the dist attribute and multiply that with the displacement amount inside the shader for it to take affect. The shader won't automatically pick that up.