Yunus Balcioglu

animatrix_

About Me

Senior FX Technical Director @ Industrial Light & Magic | Feature film credits include The Lord of the Rings: The Rings of Power, Marvel's Eternals, Star Wars: The Rise of Skywalker, X-Men: Dark Phoenix, X-Men: Apocalypse, Aquaman, Alien: Covenant, Pirates of the Caribbean, Justice League and many m...  more
専門知識
Technical Director
業界:
Film/TV

Connect

LOCATION
Singapore, Singapore
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Digital Assets  | Mantra  | Pyro FX  | Fluids  | 説明  | VEX  | Python
INTERMEDIATE
Realtime FX

Availability

Not Specified

チュートリアル

obj-image Advanced
Pragmatic VEX: Volume 1

My Talks

obj-image HIVE
Face Peeling Using KineFX
obj-image HUG
Retiming Ocean Spectra & The Pragmatic Approach to Solving Technical Problems in VFX

Recent Forum Posts

Wireframe in subdivision mode 2025年10月21日13:53

Hi,

Here is one way:

How to subdivide/split a face by points in a grid pattern 2025年10月15日14:26

Hi,

You can do this easily with an extra float parameter called bysize for x and y divisions respectively:

max(2, ceil(ch("sizex") / ch("bysize")))

max(2, ceil(ch("sizey") / ch("bysize")))



Supercharged H20 extension (TouchDesigner Style) 2025年10月14日3:48

CYTE
Thanks, man,

You are the best!
I was hoping to toggle between these two.
WorkLight or Scene Light.
Is that possible, too?

I think that's not possible because there is always some work light mode available. There is no off option. Even if the toolbar shows off, the work light still reports the current one used.