Yunus Balcioglu
animatrix_
About Me
Senior FX Technical Director @ Industrial Light & Magic | Feature film credits include The Lord of the Rings: The Rings of Power, Marvel's Eternals, Star Wars: The Rise of Skywalker, X-Men: Dark Phoenix, X-Men: Apocalypse, Aquaman, Alien: Covenant, Pirates of the Caribbean, Justice League and many m... more
Senior FX Technical Director @ Industrial Light & Magic | Feature film credits include The Lord of the Rings: The Rings of Power, Marvel's Eternals, Star Wars: The Rise of Skywalker, X-Men: Dark Phoenix, X-Men: Apocalypse, Aquaman, Alien: Covenant, Pirates of the Caribbean, Justice League and many more. less
専門知識
Technical Director
業界:
Film/TV
Houdini Engine
ADVANCED
プロシージャルワークフロー | Digital Assets | Mantra | Pyro FX | Fluids | 説明 | VEX | Python
INTERMEDIATE
Realtime FX
Availability
Not Specified
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Recent Forum Posts
Pragmatic VEX: Volume 1 [4K] [H20] 2026年1月20日3:38
Using mask from geometry. Is this the right node? 2026年1月12日1:41
Yes you can't access detail attributes like that in a Point Wrangle. You need to use the detail function:
It's also a good practice to rename these so you don't have 3 attributes with the same name, where the second detail attribute will overwrite the first one.
Or you can branch them out and connect to different inputs of the Wrangle SOP and access them using the second and third input:

But for your displacement, mask is the attribute you need like tamte said.
detail ( 0, "dist" );
It's also a good practice to rename these so you don't have 3 attributes with the same name, where the second detail attribute will overwrite the first one.
Or you can branch them out and connect to different inputs of the Wrangle SOP and access them using the second and third input:
But for your displacement, mask is the attribute you need like tamte said.
Using mask from geometry. Is this the right node? 2026年1月11日9:23
You get that warning because you need to turn off Delete Original in the first Attribute Promote: