Yunus Balcioglu
animatrix_
About Me
Senior FX Technical Director @ Industrial Light & Magic | Feature film credits include The Lord of the Rings: The Rings of Power, Marvel's Eternals, Star Wars: The Rise of Skywalker, X-Men: Dark Phoenix, X-Men: Apocalypse, Aquaman, Alien: Covenant, Pirates of the Caribbean, Justice League and many m... more
Senior FX Technical Director @ Industrial Light & Magic | Feature film credits include The Lord of the Rings: The Rings of Power, Marvel's Eternals, Star Wars: The Rise of Skywalker, X-Men: Dark Phoenix, X-Men: Apocalypse, Aquaman, Alien: Covenant, Pirates of the Caribbean, Justice League and many more. less
専門知識
Technical Director
業界:
Film/TV
Houdini Engine
ADVANCED
プロシージャルワークフロー | Digital Assets | Mantra | Pyro FX | Fluids | 説明 | VEX | Python
INTERMEDIATE
Realtime FX
Availability
Not Specified
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Recent Forum Posts
Using mask from geometry. Is this the right node? 2026年1月11日9:23
You get that warning because you need to turn off Delete Original in the first Attribute Promote:
Using mask from geometry. Is this the right node? 2026年1月10日16:05
RS Point Attribute should use the attribute name dist, not float.
Also promotion and the fit VEX code needs to come after the Distance from Geometry node because the attribute is created there. You can't modify the distance values before they are created.
Also promotion and the fit VEX code needs to come after the Distance from Geometry node because the attribute is created there. You can't modify the distance values before they are created.
Using mask from geometry. Is this the right node? 2026年1月10日11:38
Hi,
You need to normalize the dist attribute and multiply that with the displacement amount inside the shader for it to take affect. The shader won't automatically pick that up.
You need to normalize the dist attribute and multiply that with the displacement amount inside the shader for it to take affect. The shader won't automatically pick that up.