
Benjamin Chan
benC
About Me
FX Artist/TD
専門知識
VFX Artist
業界:
Film/TV
Connect
LOCATION
United States
ウェブサイト
Houdini Engine
Availability
Not Specified
My Gallery
Recent Forum Posts
No status bar update while cooking on Arch Linux 2025年8月28日16:35
Hi! I notice my status bar does not update when Houdini is cooking, any ideas what could be the cause?
Desktop environment: KDE Plasma 6.4.4
Kernel Version: 6.16.3-2-cachyos(64-bit)
Graphics Platform: X11
GPU: Tried both integrated AMD GPU and discrete NVIDIA GPU
Tested Houdini versions: 21, 20.5
Platform Build: linux-x86_64-gcc11.2
Python Version: 3.11
Qt Version: 6.5.3
Viewport renderer: Vulkan
Desktop environment: KDE Plasma 6.4.4
Kernel Version: 6.16.3-2-cachyos(64-bit)
Graphics Platform: X11
GPU: Tried both integrated AMD GPU and discrete NVIDIA GPU
Tested Houdini versions: 21, 20.5
Platform Build: linux-x86_64-gcc11.2
Python Version: 3.11
Qt Version: 6.5.3
Viewport renderer: Vulkan
USD Import SOP and Materials 2025年8月19日21:39
luisguggenberger
I ran into the same problem. Szmatefy do you mind sharing your wrangle? Would really appreciate it!
Thanks,
Luis
I was looking for the same solution. You can get the texture path in LOP with wrangle and assign to primvar "texture_path", unpacking in sop should pass the attribute to prim.
string material = usd_boundmaterialpath(0, s@primpath); string texture_path = usd_attrib(0,material+"/tex_base","inputs:file"); usd_addprimvar(0,s@primpath,"texture_path","string"); usd_setprimvar(0,s@primpath,"texture_path",texture_path);
Linux - Houdini Engine in Unreal 2025年8月18日16:35
This still works in Houdini 20.5.684 and Unreal 5.6.0 Binary, thanks JuanFlorez!