Benjamin Jones

bender83

About Me

Mainly Lighting, Rendering and procedural setups
専門知識
CG Supervisor
業界:
Film/TV

Connect

LOCATION
Sydney, Australia
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Environments  | Mantra  | Lighting
INTERMEDIATE
Digital Assets  | Solaris  | Karma  | VEX  | Python
BEGINNER
Hair & Fur  | Cloth

Availability

I am currently employed at Zoic Studios

Recent Forum Posts

Seeking clarity on 'Treat as Light Source' vs Volume Lights 2026年1月18日22:21

Can anyone explain to me the functional differences between H20.5 (and prior's) 'treat as light source', and H21's Volume lights?

Treat as light source gave us Light AOVs... as far as I KNOW light sampling params also affect 'treat as light source' - are the benefits of a volume light simply utilitarian (light linking, visibility 'as a light' in the scene graph), or are there other render sampling benefits aside that weren't available when using 'treat as light source'?

edit: I guess also Treat as Light Source is also karma-specific...

Locking node positions 2025年11月8日19:47

Still waiting on this.

Coordsys rest projections 2025年7月24日17:44

I'm currently using the position node to set tex:ndc - can I also transform to object space somehow?