eirik.m
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Driving DOP by particles 2011年9月20日3:52
Thank you very much rafaels
Ok, could you give me a kind of guidance on how to approach this?
My approach at this point would to make this building breakable, then group the fractured pieces and animate their velocity.
But (there is always a “but” ) I don't know how to do this
Thank you very much for your time
Ok, could you give me a kind of guidance on how to approach this?
My approach at this point would to make this building breakable, then group the fractured pieces and animate their velocity.
But (there is always a “but” ) I don't know how to do this
Thank you very much for your time
Driving DOP by particles 2011年9月19日5:57
Hello friends!
I am working on collapsing a tower. And my question is. Is there a way of driving fractured geometry by a particle emitter?
What i am trying to achieve is this effect: http://www.nshatter.com/ruins3.0/ruins3.0.html [nshatter.com]
This example uses a bomb field to “throw” the geometry away. And I thought it could work with a particle emitter also
Thank you very much indeed for your time and help
I am working on collapsing a tower. And my question is. Is there a way of driving fractured geometry by a particle emitter?
What i am trying to achieve is this effect: http://www.nshatter.com/ruins3.0/ruins3.0.html [nshatter.com]
This example uses a bomb field to “throw” the geometry away. And I thought it could work with a particle emitter also
Thank you very much indeed for your time and help