evan mathis

evanmathis

About Me

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Generalist
業界:
Film/TV

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LOCATION
Los Angeles, United States
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Houdini Engine

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Recent Forum Posts

Gamepad Camera with a PS4 controller - the correct mapping 2025年11月15日14:03

I'm adding this here so you don't have to figure it out.
It works great on Linux (I had to get the "joystick" lib first as I'm on Pop_OS) and should be the same on other OSs

when you use the gamepad camera shelf tool, you'll find the setting to re-map here:
/obj/cam1/constraints/devicetransform

light linker with prototypes? 2024年7月3日11:32

I've got 3 light linker rules for 3 separate references-
1) A sphere
2) Some text
3) Some animated prototypes from a SOP create node

1 & 2 work fine, but once added to the light linker, the prototypes are no longer lit.
Without the light linker everything is lit just fine.

Any thoughts what I'm f'ing up would be very much appreciated.

(edit) to clarify, if i use the light linker * at all * even having unaffected lights in the scene, the prototypes are unlit.

(edit2) I pulled all of the pieces into a collection via an instancer, (which i probably should have done int he first place) and now everything is lit by one light and not excluded.

Localizing reference textures... there has to be a better way 2024年3月30日19:04

Hm. component output isn't working as well as I'd hoped.

But, there is a "modify paths" lop [www.sidefx.com]

It even has * almost * the solution i'm looking for on the manual page:

Change all UsdVolFieldAsset file paths to point inside a volumes subdirectory

 

if attributepath.endswith('.filePath'):
    parts = assetpath.split('/')
    return '/'.join(parts[0:-1]) + '/volumes/' + parts[-1]
return None

And while I can make sense of what that does, I have no clue how to adapt it to my purposes.