evan mathis
evanmathis
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業界:
Film/TV
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Recent Forum Posts
Issue with Karma / Solaris render on remote render farm 2024年3月17日11:28
for anyone following - adding the edit material lop near the end of the chain with relative instead of absolute, and it seems to work.
If I were a python wizard (definitely not) i'd write a script to fix this. Unfortunately I'm mostly a hack.
Alas, there's also a lot of other things that break with remote KarmaXPU / USD rendering that I'm slogging through one piece at a time.
If I were a python wizard (definitely not) i'd write a script to fix this. Unfortunately I'm mostly a hack.
Alas, there's also a lot of other things that break with remote KarmaXPU / USD rendering that I'm slogging through one piece at a time.
Issue with Karma / Solaris render on remote render farm 2024年3月15日15:58
OK I've been wrestling this for a couple of days now -
Trying to render a USD / Karma XPU scene on GridMarkets.
I did the preflight, made sure everything I could see was using relative paths to $HIP.
When I render locally, everything is of course fine.
But when I went to render on the GridMarkets farm, lots of stuff just came up missing.
The jobs still rendered, but I had a few USDs being loaded to scatter, and pretty much everything that was loaded into the layout nodes was missing.
These were all Quixel assets that I converted to USD in Houdini, and when doing so, the texture paths became absolute.
So now I'm trying to figure out a solution to fix these that isn't adding an edit material properties LOP for every texture.
Trying to render a USD / Karma XPU scene on GridMarkets.
I did the preflight, made sure everything I could see was using relative paths to $HIP.
When I render locally, everything is of course fine.
But when I went to render on the GridMarkets farm, lots of stuff just came up missing.
The jobs still rendered, but I had a few USDs being loaded to scatter, and pretty much everything that was loaded into the layout nodes was missing.
These were all Quixel assets that I converted to USD in Houdini, and when doing so, the texture paths became absolute.
So now I'm trying to figure out a solution to fix these that isn't adding an edit material properties LOP for every texture.
Karma / Mtlx animated texture - start frame? 2024年2月10日11:30
for those following along, this is the wrong way to do it, but it works:
My frame offset is 509 (I don't want to see this texture animate until frame 509 of 1440)
I used an edit material properties lop, and in the file name I added `$F-509`.png
So it throws a missing texture error in the log until frame 509, but renders fine and doesn't crash.
I'll eventually figure out the right way, but for now this works.
My frame offset is 509 (I don't want to see this texture animate until frame 509 of 1440)
I used an edit material properties lop, and in the file name I added `$F-509`.png
So it throws a missing texture error in the log until frame 509, but renders fine and doesn't crash.
I'll eventually figure out the right way, but for now this works.