Evan Robinson
evanrudefx
About Me
freelance vfx
専門知識
VFX Artist
業界:
Film/TV
Connect
LOCATION
N/A,
United States
ウェブサイト
Houdini Engine
Availability
I am available for Freelance Work
My Gallery
チュートリアル
Recent Forum Posts
Mouse Scrolling Issue 2026年3月12日8:55
TheNotepadShowIt's quite frustrating, I upgraded to ubuntu 25 so I have this issue too.
No updates... There is absolutely no Wayland support in Houdini. Possibly 21.5 or 22.0? This is just a guess.
You can fix the scrolling issue (or at least it did for me) by installing the qt5 version of houdini. Sadly, houdini isn't very stable though on wayland.
Edit: I didn't see the posts before, looks like you already tried this.
How to properly create dop objects in live simulations. 2026年3月9日16:51
Hello,
Messing around with the new live simulation mode in dopnets. What is the intended workflow for creating dop objects when live simulation is enabled? You can test this out.
1. Place dopnet obj (enable live sim)
2. Inside the dopnet create a emptyobject
Typically in DOPs any object (like empty object, flip object, rbd object, smoke object, etc) are created based on expressions based on things like $ST == 0 or a start frame.
$ST doesn't seem to return consistent data when in live simulation mode.
Relying on start frame obviously doesn't work since it's in live simulation mode so frames are not advancing.
I also tried creating the object when live tick == 0, for example ch("../continuouscook_tick") == 0, like in my photo.
The issue with that is as I am working, I need to reset the tick value back to 0 then it just creates another object like in the photo. I can try resetting the simulation and the tick back to 0 at the exact same time, but I still wind up with at least one duplicate (which I guess isn't horrible), but it's very inconsistent what happens. If you are wondering why I would need to reset the tick value back to 0 and the sim, it's because I am moving objects in the sim. Eventually they may move too far off screen and I need to reset the sim back to the starting position.
What expression should I be using to create objects only once during the live sim?
Thanks
Messing around with the new live simulation mode in dopnets. What is the intended workflow for creating dop objects when live simulation is enabled? You can test this out.
1. Place dopnet obj (enable live sim)
2. Inside the dopnet create a emptyobject
Typically in DOPs any object (like empty object, flip object, rbd object, smoke object, etc) are created based on expressions based on things like $ST == 0 or a start frame.
$ST doesn't seem to return consistent data when in live simulation mode.
Relying on start frame obviously doesn't work since it's in live simulation mode so frames are not advancing.
I also tried creating the object when live tick == 0, for example ch("../continuouscook_tick") == 0, like in my photo.
The issue with that is as I am working, I need to reset the tick value back to 0 then it just creates another object like in the photo. I can try resetting the simulation and the tick back to 0 at the exact same time, but I still wind up with at least one duplicate (which I guess isn't horrible), but it's very inconsistent what happens. If you are wondering why I would need to reset the tick value back to 0 and the sim, it's because I am moving objects in the sim. Eventually they may move too far off screen and I need to reset the sim back to the starting position.
What expression should I be using to create objects only once during the live sim?
Thanks
APEX drive controls with expressions 2026年3月3日13:23
william_harley
Hi, here is an example of how you can set that up in apex.
Thanks : ) I will take a look