Evan Robinson

evanrudefx

About Me

freelance vfx
専門知識
VFX Artist
INDUSTRY
Film/TV

Connect

LOCATION
United States
ウェブサイト

Houdini Skills

Availability

Not Specified

My Tutorials

obj-image Beginner
Cleaning Photoscans
obj-image Beginner
Tiling Textures with Random UV's
obj-image Beginner
Loopable Rainy Window

Recent Forum Posts

Karma Point Cloud Read extremely slow karma 2024年4月21日13:44

jsmack
evanrudefx
I found a faster way of doing this, instead of using the karma pc read, I just convert the point cloud to a volume and use that in the material. Great work around, but would still like to know why this node is so slow.

What is the basis of comparison for 'slow'? Is it slower than using a comparable point cloud look up in Mantra?

The basis of comparison was stated in my previous post. I said in my first post when you use karma pc read (instead of just using the position for the noise) the render time of that simple volume goes from 14 seconds to over a minute. In the new method I found, the render time stays at 14 seconds, hence why it is faster. As I was saying, still unsure why pc read is so slow (or maybe that is normal, this is why I am posting).

Karma Point Cloud Read extremely slow karma 2024年4月20日18:14

I found a faster way of doing this, instead of using the karma pc read, I just convert the point cloud to a volume and use that in the material. Great work around, but would still like to know why this node is so slow.

Karma Point Cloud Read extremely slow karma 2024年4月20日15:14

Hello,

Trying to figure out a way to use noise on a deforming volume at render time. I successfully got it work by reading a rest attribute from a point cloud at render time using Karma Point Cloud Read. The issue is that render time is drastically increased. This increase happens with cpu and xpu, but it is far worse with karma xpu. The render time of a frame goes from around 14 seconds to over a minute. I included the hip file. Please note you have to run the rop geo in the setup node at /obj for this to work. This saves the point cloud with the material in stage uses. If you look at the material, you can see the difference in render speed by cutting the wire to Karma Point Cloud Read.