wu zongyu

happybabywzy

About Me

専門知識
VFX Artist
業界:
Film/TV

Connect

LOCATION
China
ウェブサイト

Houdini Engine

Availability

Not Specified

Recent Forum Posts

Layers not showing up when importing digital asset for terrain 2026年1月16日23:25

dpernuit
Hi,

Good to hear that.
I'll update the note regarding erosion/timeshift in the docs to mention this, as you're not the first one to have the issue.

Hi,I have this issue in Houdini21.440 and UE5.6, no layers show in landscape paint tap, I have add timeshift node but still not work,is workflow updataed?

Houdini Terrain to Unreal Engine 5.2 without paint layers 2026年1月16日7:07

Have you solve this problem?
NarogGames
Greetings,

I am trying to create a simple terrain in Houdini and import that into Unreal Engine 5.2. Following a tutorial I ended up with a terrain with 3 layers: height, Layer_01, Layer_02. Layer_01 and Layer_02 are custom layers created with masks using heightfield_copylayer node and other layers created with heightfield_erode node are blasted. I added timeshift node for the erode node.

The problem is that when I import the .hdalc file into Unreal and place it in the level, created Landscape doesn't have those paint layers defined. I can see in the Output window following message:

LogHoudiniEngine: Warning: Could not find target layer: Layer_02. This should be 'height', 'visibility' or the name of a layer in the material.
LogHoudiniEngine: Warning: Could not find target layer: Layer_01. This should be 'height', 'visibility' or the name of a layer in the material.


Should those layers be in the landscape out of the box or I need to create the Landscape material beforehand and name the layers like in Houdini? All tutorials and documentations says that I should have them automatically.

Houdini HF to UE layers loss 2026年1月16日6:19

Hi,I created a terrain with some layers use Houdini21.440,then pack it to HDA and send to UE5.6,but layers loss except heightfield.

I seached online for a long time,but a lot of tutorial in old version workflow,help please