fsimereya thank you message come from 2024
to any object you can add Light Selection paramete
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Technical Discussion » Lighting Categories in Houdini
- happybabywzy
- 83 posts
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Technical Discussion » libpng warning
- happybabywzy
- 83 posts
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Technical Discussion » how to install Houdini 20 for free
- happybabywzy
- 83 posts
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icecreamumaithank you
You can just go to the download website below Hope it helps.
https://www.sidefx.com/download/ [www.sidefx.com]
Technical Discussion » how to install Houdini 20 for free
- happybabywzy
- 83 posts
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Technical Discussion » Onion Skin can not work in H20 , is it a bug?
- happybabywzy
- 83 posts
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edward
This was a regression in the initial release build which should have since been fixed. I did a quick try in my 20.0.590 build and it seems to be working there.
thank you for your help , you are right
Technical Discussion » Onion Skin can not work in H20 , is it a bug?
- happybabywzy
- 83 posts
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Technical Discussion » Always Highlight Object Selection in Viewer not work
- happybabywzy
- 83 posts
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Hi, I have turned off "Always Highlight Object Selection in Viewer" but still always highlight object selection in viewer ,Why?How it works?
Edited by happybabywzy - 2023年12月18日 02:28:06
Technical Discussion » Live Parameter Dispaly During Playback not work
- happybabywzy
- 83 posts
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Hi I am trying to turn off "Live Parameter Dispaly During Playback" in the edit menu , but no difference between on and off when playback , So ,how it works?
Edited by happybabywzy - 2023年12月18日 02:24:43
Technical Discussion » how to load multi USD file into Solaris in one time
- happybabywzy
- 83 posts
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alexwheezyThank you , I will try it
You can use Reference LOP. The File Pattern parameter supports multiselection of files.
Technical Discussion » how to load multi USD file into Solaris in one time
- happybabywzy
- 83 posts
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Hi,how to load multi USD file(all usd file in one folder) into Solaris in one time? such as there are 100 USD file in one folder
Technical Discussion » bug for Lab Building From Pattern
- happybabywzy
- 83 posts
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Hi,I am following this tutorialYour text to link here... [www.youtube.com] to generate buildings ,but when I use Lab Building Generator Utility node to config a CORNER model, only first input field works(for convex and concave position) ,another one always no respond. Is it a bug?
Houdini 19.5.716
Houdini 19.5.716
Edited by happybabywzy - 2023年10月15日 06:43:52
Technical Discussion » Are these Vex codes
- happybabywzy
- 83 posts
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Enivob
Yes, that is valid Vex. Vex is similar to the C language. It supports includes. If you conduct a search for the file on your computer you'll find it in the include folder.All those other files you can include in your vex snippet as well. It allows you to temporarily bring in a library with extended functionality to prefrom operations.C:\Program Files\Side Effects Software\Houdini 19.5.569\houdini\vex\include
Thank you !
Technical Discussion » Are these Vex codes
- happybabywzy
- 83 posts
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Hi , Are these Vex codes ? I have some basic Vex knowledge , but i dont know what are these~~~~~~?
Technical Discussion » how to render random shape sand not just small sphere
- happybabywzy
- 83 posts
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eaniix
You can use the copy to points SOP and create a variant attribute to use different models, make sure to check pack geometry/instancing on copy to points before connecting
If you're using LOPs you can also do it inside the instancer node
Thank you ~
Technical Discussion » how to render random shape sand not just small sphere
- happybabywzy
- 83 posts
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hi , for example i have 15M garins. how to render random shape sand not just small sphere ?
is the copy packed geo to points work?
is the copy packed geo to points work?
Houdini Lounge » Houdini 20 Rumors
- happybabywzy
- 83 posts
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Technical Discussion » What is the full name for VOP
- happybabywzy
- 83 posts
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tamte
Historically VOP stands for VEX Operators and VEX for vector expressions
But it hardly matters as nowadays VOP context is used for many different non-VEX types of nodes mostly shading nodes for various render engines including MtlX nodes
And there is also VEX Expressions or VEXpressions which are technically VEX snippets (not exactly 100% VEX code)
So it can all get pretty confusing when not using acronyms
I hardly ever hear Vector Expressions or VEX Operators anymore, probably for the best
Thank your for your detailed reply
Technical Discussion » how to render more realistic sand after grain sim
- happybabywzy
- 83 posts
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Hi , I would to know how to render more realistic sand after grain sim , just like the reference below , thanks for any tips
Technical Discussion » What is the full name for VOP
- happybabywzy
- 83 posts
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Hi,I know how to use vop ,but i would like to know what is the full name for VOP(sop vop)?
Is it means "visualize operator" or "vex operator"?
Is it means "visualize operator" or "vex operator"?
Technical Discussion » Fire Text
- happybabywzy
- 83 posts
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1 create font geo or import your own font geo in to Houdini
2 create Pyro Configure GPU torch nodes in your geo node
3 replace the torch geo to your own geo
4 enjoy!
2 create Pyro Configure GPU torch nodes in your geo node
3 replace the torch geo to your own geo
4 enjoy!
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