Irakli Gharibashvili

iraklisan

About Me

専門知識
Generalist
業界:
Advertising / Motion Graphics  | Education  | Film/TV  | Gamedev

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LOCATION
Tbilisi, Georgia
ウェブサイト

Houdini Engine

Availability

I am available for Freelance Work

Recent Forum Posts

Arnold does't read second UV (uv2) in MatX, Solaris 2026年4月13日7:58

Oh. I got it working by setting geompropvalue to v3 instead of v2. and then by separating 3 vectors and combining 2.

Arnold does't read second UV (uv2) in MatX, Solaris 2026年4月13日7:48

Hello,

I'm building a MtlX Material to be used "cross-render" in Karma, Arnold and probably any other engine that utilized MaterialX.

Cannot make Arnold to use second uv set (uv2).
I have connected mtlx_geom_prop_value node to texcord in mtlx_image node.
If i type "uv" in Geomprop string then its picking up the first UV, but if i type uv2 it doesn't.

Is it a bug or should i use some different node instead?

Houdini 21.0.631
H2A 6.4.6.0 (Arnold 7.4.5.0)

Annotation in LOPs 2026年2月16日13:02

Hello!
Trying to figure out how annotations can be made in Stage/Solaris.
I remembered that "Explore Variants" node had annotation feature that would place variant name in viewport next to the asset.
Tried to dive in to understand how it works, but have some difficulties understanding.
Looks like text is created by a regular Font node inside the SOPNET.

1. Cannot find the part when and how we are calling/merging that SOPNET back into the stage.
2. If i will create annotations using SOP Create. How to avoid adding that new component into out stage. Because the idea is to add annotation, not to create additional component in our Scene Graph.
3. Lines and text inside SOP Create with Purpose set to Guide. Can that be considered a good method for annotation? Or is there any special tools for creating annotations in LOPs?

What would you recommend?