Arnold does't read second UV (uv2) in MatX, Solaris
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- iraklisan
- Member
- 5 posts
- Joined: 3月 2016
- オンライン
Hello,
I'm building a MtlX Material to be used "cross-render" in Karma, Arnold and probably any other engine that utilized MaterialX.
Cannot make Arnold to use second uv set (uv2).
I have connected mtlx_geom_prop_value node to texcord in mtlx_image node.
If i type "uv" in Geomprop string then its picking up the first UV, but if i type uv2 it doesn't.
Is it a bug or should i use some different node instead?
Houdini 21.0.631
H2A 6.4.6.0 (Arnold 7.4.5.0)
I'm building a MtlX Material to be used "cross-render" in Karma, Arnold and probably any other engine that utilized MaterialX.
Cannot make Arnold to use second uv set (uv2).
I have connected mtlx_geom_prop_value node to texcord in mtlx_image node.
If i type "uv" in Geomprop string then its picking up the first UV, but if i type uv2 it doesn't.
Is it a bug or should i use some different node instead?
Houdini 21.0.631
H2A 6.4.6.0 (Arnold 7.4.5.0)
-
- iraklisan
- Member
- 5 posts
- Joined: 3月 2016
- オンライン
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