Arnold does't read second UV (uv2) in MatX, Solaris

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Hello,

I'm building a MtlX Material to be used "cross-render" in Karma, Arnold and probably any other engine that utilized MaterialX.

Cannot make Arnold to use second uv set (uv2).
I have connected mtlx_geom_prop_value node to texcord in mtlx_image node.
If i type "uv" in Geomprop string then its picking up the first UV, but if i type uv2 it doesn't.

Is it a bug or should i use some different node instead?

Houdini 21.0.631
H2A 6.4.6.0 (Arnold 7.4.5.0)

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Screenshot 2026-04-13 15.01.36_result.jpg (101.0 KB)
Screenshot 2026-04-13 15.01.51_result.jpg (90.9 KB)
Screenshot 2026-04-13 15.02.08_result.jpg (101.3 KB)

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Oh. I got it working by setting geompropvalue to v3 instead of v2. and then by separating 3 vectors and combining 2.
Edited by iraklisan - 昨日 08:35:21

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Screenshot 2026-04-13 15.54.23.png (2.3 MB)

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