Arda Kutlu

masquerade

About Me

Connect

LOCATION
Not Specified
ウェブサイト

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Freeze point number of the scatter sop 2014年1月31日4:12

Actually you dont have to convert them to particles. Right after the scatter sop put an attribute create node, use $PT for value, give it a unique name. Now even if you delete some points using expressions or whatever, the attribute you create before delete operation wont change and you can use that attribute instead of $PT

Using multiple constraints in a wire simulation 2011年6月21日14:33

Woo! that was quick and a great solution. I was afraid that I am heading completely to the wrong way and should find another approach. Thank you!

Since I catched you, there goes another quick question related to the topic:
When the point count changes (animate the rows for example) wiresolver throws an error saying it isnt matching with the input geo.
Is there a solution for that?

Thanks again, I was literally in pain

Using multiple constraints in a wire simulation 2011年6月21日12:36

Hi everyone,

I am struggling with this specific problem for almost 3 days and couldnt find a workaround. Basically what I want to achieve is that I want to have softbodies scattered on some points. The points move and get closer and the soft bodies squeezes. The problem is, when I move the object which points I use for distribution, wireobjects doesnt follow them. So I tried to use wire glue constraint but having a hard time to use it for all object instances.

If you look at the example file, you will see 25 spheres copied over the points of a grid. The grids scale is animated so spheres come close to each other and I want them to squeeze. I managed to constrain 6 of them by manually entering right constrain points (every sphere has 43 points so I simply entered = 0 42 84 126 168 210)
How can I constrain all sphere procedurally? Is there a way to write an expression for the “constrained points” field in the wire glue constraint?

Thanks in advance