Max Rodas
maxmax003
About Me
専門知識
Generalist
業界:
Film/TV
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LOCATION
Guatemala
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Houdini Engine
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Not Specified
Recent Forum Posts
Day 28 | Crowd | Animation 2026年3月28日14:02
I didn't read the rules intirely when I started, so my spider asset is from turbosquid, but I rig it in apex and I did the animation in houdini, I guess is only for show now so no point in rendering
APEX rigging insight 2025年12月22日16:58
I think one thing that makes houdini feel harder to learn is that is harder to understand how nodes should be sequenced to work, I know this might sound dumb for people using houdini since the beggining, but like in maya, for rigging, the menus for joints, constrains, skinning, etc, are kind of in a sequence, they also are all grouped so you kind of go exploring a bit and following the interafe. In houdini all the nodes are in your face, you hit tab and node galore!, lol, so you have to know what you are looking for before hand, in that regard it feels like learning blender, there is a hotkey for everything, but no way to find it(it was worst before), so who would guess you need to pack a character before using it without watching a tutorial or examples, and I feel that kind of black boxes the rig, in maya you have all in there all the time, I know the apex graph etc... but that goes to the other side, where you could also in maya use the hypergraph(a long time ago) to help understand what your rig is doing. Also looking into the docs, you could look for a node, but it doesn't says what kind of nodes it needs before to make it work, they are like you need a string(in other words a geo path).... I feel the docs are too technical sometimes. And to be honest I wish I had started my 3d journy with houdini, now that I'm older I feel I have to read everything twice and I think only half makes sence, watching tutorials makes me sleepy, etc...old guy stuff.
UV Map by ID Copernicus node 2025年12月22日14:48
It seems to me to be a bug, if you change the Uborder to mirror it seems to minimize some errors but not all of them.