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Solaris and Karma » Viewport assign random colors to geometry to easy read
- maxmax003
- 8 posts
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I was hoping for a toggle button somewhere in the UI, but thanks man, I can barely use wrangles in sops, learnings wrangles in lops seems a bit different looking at it
Solaris and Karma » Viewport assign random colors to geometry to easy read
- maxmax003
- 8 posts
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How can I quickly change the color of my geometry, like assigning a color node in sops with random by name or something, just to get easy and quick readability, do I have to use a sop modify for this?
Solaris and Karma » Solaris viewport zoom and pan while rendering?
- maxmax003
- 8 posts
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How can I zoom and pan in the viewport while is rendering without moving the actual 3d camera, as if I'm watching the render on mplay, I know I can use the snap feature but is to many extra clicks
Solaris and Karma » USD to sops and back to Solaris?
- maxmax003
- 8 posts
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Just about now I have to find out how to tweak the shader in the scene, I was able to assign it but I have no access to the nodes it seems, I'll try that material edit node now that you mention it, thanks!
Solaris and Karma » backplate texture unable to load when using render to.
- maxmax003
- 8 posts
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I'm getting this error
Displacement shader _sg_d_B3B35AAA76E2838 doesn't modify P (disabling)
and I honestly cant figure it out were it came from, I don't have the bgplate, just a dome light with an hdri attach to it, using Karma xpu on h19.5 latest prod build and just one of my geometrys has an displacement attacht to it, what should I look for to avoid this message?
Displacement shader _sg_d_B3B35AAA76E2838 doesn't modify P (disabling)
and I honestly cant figure it out were it came from, I don't have the bgplate, just a dome light with an hdri attach to it, using Karma xpu on h19.5 latest prod build and just one of my geometrys has an displacement attacht to it, what should I look for to avoid this message?
Solaris and Karma » USD to sops and back to Solaris?
- maxmax003
- 8 posts
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Hi, I started working a scene in sops and have the shaders assigned in solaris already to do some previews rendering. After a couple of iterations I realized I wanted to add extra stuff that I already have as usd withs its materialX, so I want to import it into my sop anim/sim and bring it back to solaris to render but everything gets messy, I'm really not sure how this workflow should be. I used a usd import and unpack it in sops, use it as I normally do on sops, then split the geometrys into geo nodes, and then import it back into solaris, then I read againg th usd to bring the shader and assign it to the animated/sim once again. Is that about right?
3rd Party » Axiom Solver high res FLICKERING issue
- maxmax003
- 8 posts
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Did you solve this? I'm having a similar problem when the smokes starts to fade out, it kinds of pop out
Technical Discussion » fur: groom deform leave my stray hairs behind
- maxmax003
- 8 posts
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Maybe I'm doing this wrong, I tried to generate some stray hairs in the hair groom_hairgen by masking some hairs and make them longer and adding some lift, but when I use the deform to add the animation, since they are generated after the fact, I think that is why the tips of the stray hairs seem to be static in space, how should I add the stray hairs then? o what should I do to fix this?
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