Rob Pieké

robp_sidefx

About Me

Senior Software Developer - Solaris

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LOCATION
United Kingdom
ウェブサイト

Houdini Engine

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Not Specified

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SideFX Staff
Since 6月 2020

My Talks

obj-image HIVE
Every Node, Every Where, all in LOPS
obj-image HIVE
H20 Solaris | What’s New

Recent Forum Posts

Render Pass lop funcitonality 2026年1月14日5:19

Thanks for pointing that out. Our starting point for applying the Render Pass has been based off of code in the USD repository for RenderMan. That includes, by design, only applying matte data to *geometry* (https://github.com/sideeffects/HoudiniUsdBridge/blob/houdini21.0/src/houdini/custom/RAY/BRAY_HdKarma/BRAY_HdRenderPassSceneIndex.C#L127).

Your suggestion that we should support specifying this at the parent level is sensible, especially given that we support this when using the Render Geometry Settings LOP to set the matte flag.

Can you please log a bug/RFE for this? I won't be able to focus on this today, and I don't trust myself to remember to come back to this otherwise

Render Pass lop funcitonality 2026年1月13日8:44

Can you send a sample hip that demonstrates the issue in #1? I'm unable to reproduce (based on what I understand it to mean at least).

visibility attribute missed 2025年12月19日7:31

Thank you for this. Our instancer LOP indeed only explicitly authors invisibility, which is ultimately the issue here. This is not something we'll be able to look at further before the holidays. It would be immensely helpful if you could log this as a bug.