Rob Pieké
robp_sidefx
About Me
Senior Software Developer - Solaris
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United Kingdom
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Houdini Engine
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SideFX Staff
Since 6月 2020
Recent Forum Posts
Render Pass lop funcitonality 2026年1月14日5:19
Thanks for pointing that out. Our starting point for applying the Render Pass has been based off of code in the USD repository for RenderMan. That includes, by design, only applying matte data to *geometry* (https://github.com/sideeffects/HoudiniUsdBridge/blob/houdini21.0/src/houdini/custom/RAY/BRAY_HdKarma/BRAY_HdRenderPassSceneIndex.C#L127).
Your suggestion that we should support specifying this at the parent level is sensible, especially given that we support this when using the Render Geometry Settings LOP to set the matte flag.
Can you please log a bug/RFE for this? I won't be able to focus on this today, and I don't trust myself to remember to come back to this otherwise
Your suggestion that we should support specifying this at the parent level is sensible, especially given that we support this when using the Render Geometry Settings LOP to set the matte flag.
Can you please log a bug/RFE for this? I won't be able to focus on this today, and I don't trust myself to remember to come back to this otherwise
Render Pass lop funcitonality 2026年1月13日8:44
Can you send a sample hip that demonstrates the issue in #1? I'm unable to reproduce (based on what I understand it to mean at least).
visibility attribute missed 2025年12月19日7:31
Thank you for this. Our instancer LOP indeed only explicitly authors invisibility, which is ultimately the issue here. This is not something we'll be able to look at further before the holidays. It would be immensely helpful if you could log this as a bug.