Simon Milner

s1m0n

About Me

専門知識
CG Supervisor
業界:
Film/TV

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LOCATION
Canada
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Houdini Engine

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Not Specified

Recent Forum Posts

How to assign agent layers 2024年1月19日11:22

I have a very simple test agent: A single body geo plus an optional prop geo


I have an attribute set on all the agents: 'prop_var' which has assigned either a 1 or 0 to all the agents in the Sim.

How would I go about only applying the prop to all agents with an attribute value of 1 for prop_var?

Manually creating sim data 2021年5月24日22:15

I am trying to create crowd simulations and wondered if it's possible to manually generate sims for crowd from existing anim data?

I have per-frame (or per agent) joint animation generated from another DCC (Massive) which I want to use to instance and render my agents from

is it at all possible to convert the joint anim from another dcc for crowds and apply it onto a crowd of houdini agents?

I can create a matching agent to the hierarchy I made in Massive, I also have a pointcloud of attributes (such as geo variations) and transforms I can use with a crowdsource to position my agents. But I need some way to get the per-agent joint animation from the source sim data

Am I able to manually set agent's joint transforms and then write out to a traditional houdini crowd sim?

Are instanced USDSkels supported? 2021年5月18日14:19

Hi
I am reading in the example usdskel asset setup from pixar

I can play the animations on the 3 characters using the original file, but when I switch them to be instanced, then they are just displayed in T-pose and there is no animation.

Is this a known limitation? I am trying to create my own instanced USDSkel based sims but wanted to try and get this basic example working first

I've attached the original and instanced example setups:
Loading HumanFemale.noninstanced.usda does work (anim from frame 100)
Loading HumanFemale.instanced.usda doesnt work

both work in usdview

thanks