sinarhp

sinarhp

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Recent Forum Posts

get pyro color from particles 2014年1月26日22:43

Thanks Solitude

I got a working solution from another forum that I posted my problem in, but your suggestion could be another way of doing that,

I had read about querying Cd via shader, after making the Cd volume, but I never tried it myself,

Would be great if you can post a file as well when ever you get chance,

Thanks again

Sina

Use particles velocity for pyro 2014年1月26日3:39

Thanks Peter

I managed to find a solution for that,

But I will definitely check out the new tutorial,

And thanks for all the other tutorials, they are always helpful

Sina

get pyro color from particles 2014年1月26日3:30

Hi everyone

I`ve got a scene which I am emitting smoke from a particle burst , I was wondering is there any way to make the pyro sim inherit the color of each particle?
I have assigned a random color on each particle and I am trying to figure out a way to make the pyro sim emit the color of the particle that its being emitted from,

I followed this this thread:

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=118017&sid=a13123677f0c1d2824ca073068dd2c5f [sidefx.com]

and tried to exactly replicate one of the example scenes (utilizing “SOP Vector Field” and “Gas Advect Field” ) but at the end my final pyro sim is white both in render and in viewport,


I have attached the hip file that I am working on,

I would appreciate any help

Also alternatively is there any way of transferring the point colors onto volumes? since I was thinking that maybe one solution could be caching the pyro sim and transferring the particle colors onto it afterwards, but it seems like there in no default way of transferring points color onto volumes,

Regards

Sina