Timucin Ozger
tricecold
About Me
専門知識
CG Supervisor
INDUSTRY
Film/TV
Houdini Skills
ADVANCED
Environments | Digital Assets | Hair & Fur | Cloth | Mantra | Karma | Lighting | Pyro FX | Fluids | Destruction FX | VEX | Python
INTERMEDIATE
Procedural Modeling | Motion Editing | Muscles | Solaris | Realtime FX | PDG
BEGINNER
Character Rigging | Animation | Crowds
Availability
I am currently employed at UNTOLD
My Gallery
My Tutorials
Recent Forum Posts
Crowd Caching , joints only 2026年6月18日9:42
Hello, I am just trying to store joints without any geometry but as packed agents. Is there any workflow for this, there is unpack joints where i can blast away the geo, but there is no pack back the agents
Any ideas etc.
In Solaris, I am bringing my own studio version/rig managed geometry with lookdev etc, reskinning it inside solaris again , i am basically pruning the geo that comes from the cache, no messy material assignments etc. We are also using Arnold so its easier this way. So I really don`t need that extra weight of polygons.
Thanks
Any ideas etc.In Solaris, I am bringing my own studio version/rig managed geometry with lookdev etc, reskinning it inside solaris again , i am basically pruning the geo that comes from the cache, no messy material assignments etc. We are also using Arnold so its easier this way. So I really don`t need that extra weight of polygons.
Thanks
Attribute Flow --> Solver SOP 2024年5月10日19:22
Yep, that must be it, i was thinking to solve this from wrong direction as how do i affect the next guy rather than should be infected, let me give that a spin
Attribute Flow --> Solver SOP 2024年5月10日17:52
Hello,
I am trying to solve a problem, but kind of stuck
Basically I am trying to do a propagation, but only based on a vector available per point on the attribute itself, so if the underlying point says go right, spread should be only to the right, and next frame we query again, check the vector and only spread along that direction.
So I played around with points in a solver sop, pcopen check the nearest attribute on the surface @P+=v@dir; and points move as expected.
But how do I do that for an attribute on the geo itself. Well I mean not the attribute but the value of the next point that should inherit the value on the neighboring point based on the direction vector. Almost like a 2d gas solver I suppose. But the surface is not a plane, and UVs are not very straight forward to work on UV space on a grid.
Open to ideas, Thanks
I am trying to solve a problem, but kind of stuck
Basically I am trying to do a propagation, but only based on a vector available per point on the attribute itself, so if the underlying point says go right, spread should be only to the right, and next frame we query again, check the vector and only spread along that direction.
So I played around with points in a solver sop, pcopen check the nearest attribute on the surface @P+=v@dir; and points move as expected.
But how do I do that for an attribute on the geo itself. Well I mean not the attribute but the value of the next point that should inherit the value on the neighboring point based on the direction vector. Almost like a 2d gas solver I suppose. But the surface is not a plane, and UVs are not very straight forward to work on UV space on a grid.
Open to ideas, Thanks