In-Depth Procedural City Creation for RBD Destruction and Scene Assembly of Massive Scenes with Limited Hardware !!!

Buy Now at 

https://timvfx.gumroad.com/l/ApocalypseInferno


​This tutorial will take your empty houdini scene to a completely destroyable City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders. We will use;

  • PDG

  • RBD Bullet Solver

  • Pyro Solver

  • Pop Solver

  • Custom Solvers

  • Python

and every other aspect of Houdini 18.5

 This tutorial uses redshift , but same workflows are supported with many other renderers including Mantra.

​All custom models and scene files are also included.

Videos are recorded at 4K and 60FPS with HIDPI Scaling on.


This tutorial starts from an empty houdini scene, walks you through the terrain system to prepare a base for your city.

Then goes in depth on creating procedural buildings, just from a few primitive shapes , which eventually ends up with a SCI-FI style procedural building with windows, floors and interior walls and more. Resulted mesh is RBD and Fracture friendly so can be used in many other scenery.

This is truly a massive Tutorial where efficiency meets mastery which enables a Home Computer to be able to ralize such a scene, where massive farms were needed back in 2012 Days.

Timucin OZGER

Head of FX @Mr.X

My name is Timucin (Tim). I was introduced to 3d back in 97-98 on ms-dos with 3DsR4 and since then I could not let it go. I worked as a production manager for non-ferrous industry for 7 years and finally decided to go with what I love to do, 3D.Started my career as a generalist, later specialized on FX, delivered 20+ projects , last three of them as a CG Supervisor. I currently work as the Head of FX department at award winning studio Mr.X .

timucinozger.com    

https://www.facebook.com/timucinozgerFXTD/

https://www.linkedin.com/in/timucinozger-fxtd/

https://www.imdb.com/name/nm4868727/


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