In-Depth Procedural City Creation for RBD Destruction and Scene Assembly of Massive Scenes with Limited Hardware !!!

Buy Now at 

https://timvfx.gumroad.com/l/ApocalypseInferno


​This tutorial will take your empty houdini scene to a completely destroyable City Layout. It will show you how to render the best possible way for optimum memory usage as well as fastest possible renders. We will use;

  • PDG

  • RBD Bullet Solver

  • Pyro Solver

  • Pop Solver

  • Custom Solvers

  • Python

and every other aspect of Houdini 18.5

 This tutorial uses redshift , but same workflows are supported with many other renderers including Mantra.

​All custom models and scene files are also included.

Videos are recorded at 4K and 60FPS with HIDPI Scaling on.

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This tutorial starts from an empty houdini scene, walks you through the terrain system to prepare a base for your city.

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Then goes in depth on creating procedural buildings, just from a few primitive shapes , which eventually ends up with a SCI-FI style procedural building with windows, floors and interior walls and more. Resulted mesh is RBD and Fracture friendly so can be used in many other scenery.

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This is truly a massive Tutorial where efficiency meets mastery which enables a Home Computer to be able to ralize such a scene, where massive farms were needed back in 2012 Days.

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Timucin OZGER

Head of FX @Mr.X

My name is Timucin (Tim). I was introduced to 3d back in 97-98 on ms-dos with 3DsR4 and since then I could not let it go. I worked as a production manager for non-ferrous industry for 7 years and finally decided to go with what I love to do, 3D.Started my career as a generalist, later specialized on FX, delivered 20+ projects , last three of them as a CG Supervisor. I currently work as the Head of FX department at award winning studio Mr.X .

timucinozger.com    

https://www.facebook.com/timucinozgerFXTD/

https://www.linkedin.com/in/timucinozger-fxtd/

https://www.imdb.com/name/nm4868727/


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