William Harley
william_harley
About Me
I started my career doing lighting, lookdev and VFX in Cape Town.
Always looking to streamline the character rigging and animation process
I got involved in setting up a rigging tools in houdini and assisting animators to get used to the
new tools, I have fallen in love with CFX, building rigs ... more
I started my career doing lighting, lookdev and VFX in Cape Town.
Always looking to streamline the character rigging and animation process
I got involved in setting up a rigging tools in houdini and assisting animators to get used to the
new tools, I have fallen in love with CFX, building rigs for films, games and cinematics. less
専門知識
Generalist
業界:
Film/TV
Connect
LOCATION
Cape Town,
South Africa
ウェブサイト
Houdini Engine
ADVANCED
プロシージャルワークフロー | Digital Assets | キャラクタ & アニメーション | Lighting | Pyro FX | VEX
INTERMEDIATE
Environments | Motion Editing | Animation | Hair & Fur | Cloth | Crowds | Muscles | Solaris | Karma | Fluids | 説明 | Realtime FX | PDG | Python
Availability
Not Specified
My Badges
SideFX Staff
Since 10月 2023
My Houdini Content
Recent Forum Posts
Apex Abstract Control : how to customize 2025年11月24日8:24
Hi here are some examples of how to create controls groups and custom triggers.
locking or unpromoting parameters 2025年11月24日2:05
Yes, that is not possible at the moment.
Apex rig blenshapes 2025年11月21日2:16
This is how you add blendshapes to the mesh.
https://www.sidefx.com/docs/houdini/character/kinefx/blendshapes.html [www.sidefx.com]
This is the standard way to add blendshapes to a character for kinefx and Apex.
In the apex rig use the blendshape component,
https://www.sidefx.com/docs/houdini//character/kinefx/rig_components/blendshape.html [www.sidefx.com]
it will automatically pick up the blendshapes from the mesh and create sliders for them in the viewport.
https://www.sidefx.com/docs/houdini/character/kinefx/blendshapes.html [www.sidefx.com]
This is the standard way to add blendshapes to a character for kinefx and Apex.
In the apex rig use the blendshape component,
https://www.sidefx.com/docs/houdini//character/kinefx/rig_components/blendshape.html [www.sidefx.com]
it will automatically pick up the blendshapes from the mesh and create sliders for them in the viewport.