
William Harley
william_harley
About Me
I started my career doing lighting, lookdev and VFX in Cape Town.
Always looking to streamline the character rigging and animation process
I got involved in setting up a rigging tools in houdini and assisting animators to get used to the
new tools, I have fallen in love with CFX, building rigs ... more
I started my career doing lighting, lookdev and VFX in Cape Town.
Always looking to streamline the character rigging and animation process
I got involved in setting up a rigging tools in houdini and assisting animators to get used to the
new tools, I have fallen in love with CFX, building rigs for films, games and cinematics. less
専門知識
Generalist
業界:
Film/TV
Connect
LOCATION
Cape Town,
South Africa
ウェブサイト
Houdini Engine
ADVANCED
プロシージャルワークフロー | Digital Assets | キャラクタ & アニメーション | Lighting | Pyro FX | VEX
INTERMEDIATE
Environments | Motion Editing | Animation | Hair & Fur | Cloth | Crowds | Muscles | Solaris | Karma | Fluids | 説明 | Realtime FX | PDG | Python
Availability
Not Specified
My Badges
SideFX Staff
Since 10月 2023
My Houdini Content
Recent Forum Posts
Apex Autorig Builder main axis issue 2025年9月17日10:39
Hi, We are missing the pin offset position on the limb Autorig Builder component. It is by default set to (0.0, 0.0, 0.1) like you have said. We should have a fix for that soon.
Thanks for the feedback.
Thanks for the feedback.
Apex custom spline IK 2025年9月9日15:01
PendarI have fixed it now using apex script to sort the skeleton, it should work in 21 now
I just opened this in Houdini 20.5 and Wow this is so cool. Awesome for wormy-like deformation. However it doesn't work in 21 for some reason the mesh and joints look broken in 21. I have several questions about spline in general too, the elephant apex rig in content library demonstrates apex script that generates a abst-control for driving a sinewave through the tagged(feather_) FK joints.

Pendaryou can use a sine function in the graph to drive the controls.
I was wondering if its possible to get that same type of function but with spline, like a abst-control that drives a sine wave through a set of spline. I would love that for one of my characters which is a worm. Just curious about different types of spline in general. The tentacle rig demonstrated in the houdini 21 keynote event looked so cool but we still haven't gotten a demo file of it yet. Would be so awesome to have that combined with the sinewave abst-control as a component preset.
Apex custom spline IK 2025年9月4日10:14
Hi, there.
Yes currently that is a limitation with the autorig components.
I have set up a simple component that will hopefully get you up and running
Yes currently that is a limitation with the autorig components.
I have set up a simple component that will hopefully get you up and running
