William Harley
william_harley
About Me
I started my career doing lighting, lookdev and VFX in Cape Town.
Always looking to streamline the character rigging and animation process
I got involved in setting up a rigging tools in houdini and assisting animators to get used to the
new tools, I have fallen in love with CFX, building rigs ... more
I started my career doing lighting, lookdev and VFX in Cape Town.
Always looking to streamline the character rigging and animation process
I got involved in setting up a rigging tools in houdini and assisting animators to get used to the
new tools, I have fallen in love with CFX, building rigs for films, games and cinematics. less
専門知識
Generalist
業界:
Film/TV
Connect
LOCATION
Cape Town,
South Africa
ウェブサイト
Houdini Engine
ADVANCED
プロシージャルワークフロー | Digital Assets | キャラクタ & アニメーション | Lighting | Pyro FX | VEX
INTERMEDIATE
Environments | Motion Editing | Animation | Hair & Fur | Cloth | Crowds | Muscles | Solaris | Karma | Fluids | 説明 | Realtime FX | PDG | Python
Availability
Not Specified
My Badges
SideFX Staff
Since 10月 2023
My Houdini Content
Recent Forum Posts
Is it possible to drive an animation with a control? 2026年4月20日3:52
FraenkYes, you can simply build a local matrix rather than plugging it into the r. This way you can animate on top of of the driven animation.
That's pretty nice william! Would it be possible in theory to store the pre-anim and add it as a copy of animated joints to the orig-rig and using the local-matrix of each control so that the animator could still animate on top?
Is it possible to drive an animation with a control? 2026年4月15日16:06
guoliNot at the moment, we are working on simplifying the process.
If it's an arm, and the lower part has fingers, that would be too complicated, right?
Is there a simpler way?
H21 Metahuman for Houdini workflow Documentation 2026年4月2日9:23
seunghyuk2023Have a look at the post at the top, you might be missing the fk_exclude string for metahuman.
Hi everyone, I have a question regarding the MetaHuman workflow in Houdini.