William Harley

william_harley

About Me

I started my career doing lighting, lookdev and VFX in Cape Town. Always looking to streamline the character rigging and animation process I got involved in setting up a rigging tools in houdini and assisting animators to get used to the new tools, I have fallen in love with CFX, building rigs ...  more
専門知識
Generalist
業界:
Film/TV

Connect

LOCATION
Cape Town, South Africa
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Digital Assets  | キャラクタ & アニメーション  | Lighting  | Pyro FX  | VEX
INTERMEDIATE
Environments  | Motion Editing  | Animation  | Hair & Fur  | Cloth  | Crowds  | Muscles  | Solaris  | Karma  | Fluids  | 説明  | Realtime FX  | PDG  | Python

Availability

Not Specified

My Badges

SideFX Staff
Since 10月 2023

チュートリアル

obj-image Masterclass
APEX Rigging | Masterclass
obj-image Intermediate
Luchador & Chicken

Recent Forum Posts

Exporting the Apex Rig from Houdini 21 to Unreal Engine 2026年1月6日1:17

The first output of the unpack character is a pass through of the character input. Output2 (capture mesh), Output3 (Skeleton) and Output4 (animation) are unpacked and is what you will use for the 3 inputs on the fbx character output.

One note, you have to add a prim name attrib to the mesh when exporting otherwise it will fail.

Getting a TransformObject Handle's Local xform values? 2026年1月2日14:26

If you are looking to get a wheel roll going. This might help

Adding the character folder to apex character afterwards 2025年12月28日10:14

Hi, you can use the Apex Scene Add Animation node to copy the animation from the old
Scene Animate to the character.