William Harley

william_harley

About Me

I started my career doing lighting, lookdev and VFX in Cape Town. Always looking to streamline the character rigging and animation process I got involved in setting up a rigging tools in houdini and assisting animators to get used to the new tools, I have fallen in love with CFX, building rigs ...  more
専門知識
Generalist
業界:
Film/TV

Connect

LOCATION
Cape Town, South Africa
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Digital Assets  | キャラクタ & アニメーション  | Lighting  | Pyro FX  | VEX
INTERMEDIATE
Environments  | Motion Editing  | Animation  | Hair & Fur  | Cloth  | Crowds  | Muscles  | Solaris  | Karma  | Fluids  | 説明  | Realtime FX  | PDG  | Python

Availability

Not Specified

My Badges

SideFX Staff
Since 10月 2023

チュートリアル

obj-image Masterclass
APEX Rigging | Masterclass
obj-image Intermediate
Luchador & Chicken

Recent Forum Posts

Apex Abstract Control : how to customize 2025年11月24日8:24

Hi here are some examples of how to create controls groups and custom triggers.

locking or unpromoting parameters 2025年11月24日2:05

Yes, that is not possible at the moment.

Apex rig blenshapes 2025年11月21日2:16

This is how you add blendshapes to the mesh.
https://www.sidefx.com/docs/houdini/character/kinefx/blendshapes.html [www.sidefx.com]

This is the standard way to add blendshapes to a character for kinefx and Apex.
In the apex rig use the blendshape component,
https://www.sidefx.com/docs/houdini//character/kinefx/rig_components/blendshape.html [www.sidefx.com]
it will automatically pick up the blendshapes from the mesh and create sliders for them in the viewport.