William Harley
william_harley
About Me
I started my career doing lighting, lookdev and VFX in Cape Town.
Always looking to streamline the character rigging and animation process
I got involved in setting up a rigging tools in houdini and assisting animators to get used to the
new tools, I have fallen in love with CFX, building rigs ... more
I started my career doing lighting, lookdev and VFX in Cape Town.
Always looking to streamline the character rigging and animation process
I got involved in setting up a rigging tools in houdini and assisting animators to get used to the
new tools, I have fallen in love with CFX, building rigs for films, games and cinematics. less
専門知識
Generalist
業界:
Film/TV
Connect
LOCATION
Cape Town,
South Africa
ウェブサイト
Houdini Engine
ADVANCED
プロシージャルワークフロー | Digital Assets | キャラクタ & アニメーション | Lighting | Pyro FX | VEX
INTERMEDIATE
Environments | Motion Editing | Animation | Hair & Fur | Cloth | Crowds | Muscles | Solaris | Karma | Fluids | 説明 | Realtime FX | PDG | Python
Availability
Not Specified
My Badges
SideFX Staff
Since 10月 2023
My Houdini Content
Recent Forum Posts
Exporting the Apex Rig from Houdini 21 to Unreal Engine 2026年1月6日1:17
The first output of the unpack character is a pass through of the character input. Output2 (capture mesh), Output3 (Skeleton) and Output4 (animation) are unpacked and is what you will use for the 3 inputs on the fbx character output.
One note, you have to add a prim name attrib to the mesh when exporting otherwise it will fail.
One note, you have to add a prim name attrib to the mesh when exporting otherwise it will fail.
Getting a TransformObject Handle's Local xform values? 2026年1月2日14:26
If you are looking to get a wheel roll going. This might help
Adding the character folder to apex character afterwards 2025年12月28日10:14
Hi, you can use the Apex Scene Add Animation node to copy the animation from the old
Scene Animate to the character.
Scene Animate to the character.