William Harley

william_harley

About Me

I started my career doing lighting, lookdev and VFX in Cape Town. Always looking to streamline the character rigging and animation process I got involved in setting up a rigging tools in houdini and assisting animators to get used to the new tools, I have fallen in love with CFX, building rigs ...  more
専門知識
Generalist
業界:
Film/TV

Connect

LOCATION
Cape Town, South Africa
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Digital Assets  | キャラクタ & アニメーション  | Lighting  | Pyro FX  | VEX
INTERMEDIATE
Environments  | Motion Editing  | Animation  | Hair & Fur  | Cloth  | Crowds  | Muscles  | Solaris  | Karma  | Fluids  | 説明  | Realtime FX  | PDG  | Python

Availability

Not Specified

My Badges

SideFX Staff
Since 10月 2023

チュートリアル

obj-image Masterclass
APEX Rigging | Masterclass
obj-image Intermediate
Luchador & Chicken

Recent Forum Posts

Metahuman_face_animation_import on retargeted autorigbuilder 2026年2月17日3:33

Im using the copy transform because the two skeletons match, I exported the body animation out of UE. If you where to say use a miximo skeleton, then you would need to use the FBIK solve.

rigCopyTransforms: simple copy of the transforms between two matching skeletons.
FBIK: solve the pos of two unique skeletons using mapping.

Metahuman_face_animation_import on retargeted autorigbuilder 2026年2月13日7:38

Hi, here is an example of how to set that up.
NOTE: Im using the Ada character in this example, from the metahuman project in UE5

metahuman to APEX 2026年2月6日7:30

please have a look here, and see if that helps.
https://www.sidefx.com/forum/topic/101985/?page=2 [www.sidefx.com]

The AutoRig Builder should set the right tags automatically, it looks like our tags are out of date.