William Harley

william_harley

About Me

I started my career doing lighting, lookdev and VFX in Cape Town. Always looking to streamline the character rigging and animation process I got involved in setting up a rigging tools in houdini and assisting animators to get used to the new tools, I have fallen in love with CFX, building rigs ...  more
専門知識
Generalist
業界:
Film/TV

Connect

LOCATION
Cape Town, South Africa
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Digital Assets  | キャラクタ & アニメーション  | Lighting  | Pyro FX  | VEX
INTERMEDIATE
Environments  | Motion Editing  | Animation  | Hair & Fur  | Cloth  | Crowds  | Muscles  | Solaris  | Karma  | Fluids  | 説明  | Realtime FX  | PDG  | Python

Availability

Not Specified

My Badges

SideFX Staff
Since 10月 2023

チュートリアル

obj-image Masterclass
APEX Rigging | Masterclass
obj-image Intermediate
Luchador & Chicken

Recent Forum Posts

Is it possible to drive an animation with a control? 2026年4月20日3:52

Fraenk
That's pretty nice william! Would it be possible in theory to store the pre-anim and add it as a copy of animated joints to the orig-rig and using the local-matrix of each control so that the animator could still animate on top?
Yes, you can simply build a local matrix rather than plugging it into the r. This way you can animate on top of of the driven animation.

Is it possible to drive an animation with a control? 2026年4月15日16:06

guoli
If it's an arm, and the lower part has fingers, that would be too complicated, right?

Is there a simpler way?
Not at the moment, we are working on simplifying the process.

H21 Metahuman for Houdini workflow Documentation 2026年4月2日9:23

seunghyuk2023
Hi everyone, I have a question regarding the MetaHuman workflow in Houdini.
Have a look at the post at the top, you might be missing the fk_exclude string for metahuman.