Zak Katara

zakkatara

About Me

Biomedical Animator - Lead Houdini Artist at Hybrid Medical Animation Instagram: @zakkatara
専門知識
Generalist
業界:
Advertising / Motion Graphics

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LOCATION
Minneapolis, United States
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Solaris  | Lighting  | PDG
INTERMEDIATE
Environments  | Digital Assets  | Motion Editing  | Animation  | Hair & Fur  | Cloth  | Crowds  | Karma  | Pyro FX  | Fluids  | 説明  | VEX  | Python
BEGINNER
キャラクタ & アニメーション

Availability

I am currently employed at Hybrid Medical Animation

Recent Forum Posts

Shot Builder in Houdini 21 - How to Use? 2025年9月2日19:36

This seems to work!

One thing on time samples though: it seems that even if time samples are authored in a sop create node, and the shotoutput node is set to render a specific frame range, only time samples for the current frame are written out to the layer.

Attached is a file with that example

Shot Builder in Houdini 21 - How to Use? 2025年9月2日18:57

Thanks! I'll update to that build and test this out. I'll post here if I run into any issues. Thanks for clearing that up!!

Shot Builder in Houdini 21 - How to Use? 2025年8月29日13:53

Just to add to this - this setup below works using the usd rop node, correctly sublayering the sop create that was cached out to test_v1.usd into the shot usd.

This same setup, when using the shot output node, outputs only the light primitive to the shot usd, and ignores the sublayer entirely. This seems to lead to something being misconfigured with the shot output node, but I have no idea what that may be