Log into your account to keep track of your progress. You can work through the lessons without logging in but your progress will be lost when you refresh the page.

In this series about Apex and Apex Script, we will dive deep into Houdini 21’s new rigging framework to build functions, subraphs, and components from scratch in order to create a piston rig and a hexapod rig.

We’ll take a different approach to understanding what Apex is and the possibilities it offers for the rigging game. We will be thorough with all the tiny bits of Apex, and hopefully, we won’t leave any gaps, paving the way for a broader discussion about standardization, best practices, and workflow ideas to make the rigging process in Houdini faster and better.

At the end, we’ll have not only two mechanical rigs, but also procedural components and a custom pipeline that can speed up your future projects.

コメント

  • 現在コメントはありません

Please log in to leave a comment.