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Houdini のフェザーシステムを使うと、写実的な高ディテールの羽を大量に作成できます。この高度なツール群は、ルック開発、シェイプの作成、テクスチャリング、グルームだけでなく、シミュレーションとレンダリングでも役立ちます。多種多様なノードとアトリビュートにより、思い通りにデザイン、修正、カスタマイズが可能です。このレッスンでは、こうした主なフェザーノードの一部を紹介していきます。
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コメント
LukeP 2年 前 |
Huge thanks for this. Absolutely awesome!
lars korb 2年 前 |
Thank you sincerely for sharing this! I was wondering if it would be possible to get a link to the project files that accompany this material?
137ewes 1年, 10ヶ月 前 |
this is very clear, thank you!
aamir 1年, 9ヶ月 前 |
Hi I am missing the toggle button forthe barbs width
aamir 1年, 8ヶ月 前 |
Is there a place where we can download the example files?
Garion 1年, 7ヶ月 前 |
Thanks Peter! I was also curious to see if there was an example file I could look at to understand a bit better, I am a student looking to complete my first groom of a Bar-Tailed Godwit and think this method would be invaluable.
Danny Breeze 1年, 7ヶ月 前 |
Make sure you are using the very latest build of Houdini 20 and you'll see you'll get the correct attributes in the feather width node.
Lucrezia 1年, 7ヶ月 前 |
the Texture Mask Paint node doesn't work for Mac :(
ArabiEyad 1年, 4ヶ月 前 |
Hello,
I am interested to explore the Feathers Layer attribute (Assuming it's a simple vex). Is it possible to get the example file?
PArcara09 1年, 2ヶ月 前 |
Hi everyone, sorry for the incredibly delayed response to your questions! There are now project files available for these videos.
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