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Houdini デジタルアセットの作り方と Unity にアセットを読み込む方法を紹介します。Copy SOP と Duplicate SOP を使用して基本的な建物構造を作り、それを.HDA アセットにパッケージ化して Unity ゲームエンジンに読み込みます。また、Houdini に戻ってアセットを更新して保存、Unity でそのアセットを更新/再クックします!

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SIDEFX

For over thirty five years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

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コメント

  • Andili 7 年, 4 ヶ月 前  | 

    Hi guys,

    I am very sorry but you do not explain enough in detail..
    "Just add a Box key" and other so simple steps are crucial to understand Houdini but, as I said, wasnt explained in detail..


    Andy

  • marndol 7 年, 1 ヶ月 前  | 

    Hi,

    It doesn't work as like in video.
    When I run "copy to points " the columns go down 0.5
    and when I create a box in the grid node, the box's size is same as column.

    am I doing it wrong or there is some setting I should check about it?

    Cheers

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