Hello friends hope everyone is doing well,

It's finally here!! "Houdini Nebulas Volume Two" is live now at https://maxdepth.tv/product/houdini-nebulas-volume-two/

With nearly four hours of advanced yet easily digestible Houdini training you'll learn how to make insanely detailed Nebulas using particle fluids and volumes as well as shading and compositing your final renders in Nuke.

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CREATED BY

TIMOTHY HANSON

Tim is an Emmy Award winning VFX / CG Supervisor at Zoic Studios in Los Angeles, CA with over 17 years of production experience working for studios like Digital Domain, Pixomondo, Bad Robot, MPC, Mirada, The Mill, Method Studios, and Google to name a few. His most recent work has been featured in titles such as Avengers Age of Ultron, Fast 8, Walking Dead, and Legion where he worked as an on the box VFX/CG Supervisor.

More from Timothy Hanson

コメント

  • bobc4d 5年, 9ヶ月 前  | 

    I have volume one of Nebula tutorial, loved it. what is difference between volume one and two?

  • MAXDEPTH 5年, 9ヶ月 前  | 

    If you like volume one you will love this one! It has far more advanced techniques involving volumes instead of just particles So you can achieve a greater level of detail as well as the ability to get closer to the effects for fly throughs and such.

  • BabaJ 5年, 9ヶ月 前  | 

    Nice, looking forward to this tut. Did 'Volume 1' a while back on my 16GB machine. Just got one with 64GB, so I was looking for a new project/learn stuff in order to 'stress test' my new machine and see how far I can stretch memory use. Good timing :)

    • MAXDEPTH 5年, 9ヶ月 前  | 

      Oh this one will definitely stress your system lol. Highly detailed volumes will give it a run for its money for sure!

  • bobc4d 5年, 9ヶ月 前  | 

    on video 2 at 5:40, you break connection to get shape what you want it to be. how do you break connection to change values?

    • MAXDEPTH 5年, 9ヶ月 前  | 

      You just hit ctrl + shift and click on the parameter you want to break the connection for.

      • bobc4d 5年, 9ヶ月 前  | 

        Thank you for quick reply, that did the trick. thanks again.
        loving this tutorial.

        • MAXDEPTH 5年, 9ヶ月 前  | 

          Glad to hear it! Please spread the word and give it a star review!

  • bobc4d 5年, 9ヶ月 前  | 

    I've hit a snag I have gone over and over the video and can't find where I missed it. In video 2 after you file cache particleFludi_A you add a pointvop, then middle mouse click: you have 9 attributes, age being one of them, I only have one attribute and that is P.

    also in pointvop you have 3 each prims, verts and polys, I have 8 meg, 32 meg and 8 meg respectively. I must have missed something along the way.

    • bobc4d 5年, 9ヶ月 前  | 

      I had a bit of an epiphany and realized when I was saving/jumping up I didn't click on last node. once I did that my pointvop looks like yours and I have all the attributes. coming from C4D, those little things can byte. :-)

      • bobc4d 5年, 9ヶ月 前  | 

        arg. hit another snag. in visualize my points do not seem to be distributed throughout model randomly, they appear in bands and ramped but white color (far left) is blowing out all other colors.

        • MAXDEPTH 5年, 8ヶ月 前  | 

          When using the point scatter method into a volume don’t forget to add a little hitter to the points otherwise yes you will see banding. Hope that helps!

          • MAXDEPTH 5年, 8ヶ月 前  | 

            Sorry phone autocorrected me, you need to add some “jitter” to the points to kill the banding.

  • bobc4d 5年, 8ヶ月 前  | 

    I have another issue. I restarted at video 2. at 6 minutes in when you go to "create surface" node, in PFluidBase file cache I have 8 million points, using same settings on create surface node you had:
    voxel size 0.002
    shell thickness 0.03
    my number of points drops to 11,000

    is it you had more points in PFluidBase file cache or did I miss something?

    • bobc4d 5年, 8ヶ月 前  | 

      ok, so I bumped number of points coming from file cache from 8 million to 18 million, create surface now shows 45,000 points. does it really knock number of points down that much?

      • MAXDEPTH 5年, 8ヶ月 前  | 

        Can you show me some screen grabs? Let’s take this offline and just email me direct @ admin@maxdepth.tv

  • squall0704 4年, 9ヶ月 前  | 

    Hi
    I have an issue, in video 2 when to cache particleFluid_A, he makes frame 1 and after i have an error "Error running callback". I don't understand why.
    I redid the video 1 and 2 two times and it's always the same.
    Anyone know why?

    P.S: sorry for my english ^^

    • Eric_draven30 4年, 4ヶ月 前  | 

      It's super annoying but the only work around I found was to copy and paste your chain right before the sim into a new project and then do the emit particle fluid part. I don't know why it works but it might have something to do with the caches.

  • Krimson8 4年, 7ヶ月 前  | 

    Hi , these scenes with a high amount of particles, roughly how long is it taking you guys to render on an average to good box (per frame ) I am assuming @ 1920x1080?

    • MAXDEPTH 4年, 7ヶ月 前  | 

      This scene after the particles were rasterized to volumes should take around two hours a frame.

  • Krimson8 4年, 7ヶ月 前  | 

    Awesome ! That’s not bad Thank you

  • JaimeArevalo 3年, 11ヶ月 前  | 

    Hello Tim. If there is necesary feedback from you at any part of the tutorial, Do you provide support? or How to contact you? as teacher-student to say in some way. Maybe Discord channel?. Thanks in advance!

    • MAXDEPTH 3年, 11ヶ月 前  | 

      You can email me directly. admin@maxdepth.tv

      • JaimeArevalo 3年, 11ヶ月 前  | 

        Super! thanks

  • berkut 2年, 10ヶ月 前  | 

    Hello Tim. I have a question, in the video at #2 at 14:31, I have all the particles of the same color, there is no gradient, no matter what the values ​​I set in "min" "max".
    Checkbox ïn attrebute "Age particles" is set.
    If I understand correctly, it turns out that all particles have parameter "Age" is same. Why?
    Is there something missing in the lesson?

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