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How to Use the Timeline in a real VFX Production Pipeline?
Most tutorials never explain this. People often start at frame 1(or frame 1001) without saying why. Even in professional workflows, this key detail is usually ignored.
In this "short" course, I cover how timelines actually work in real VFX production, including FPS (frames per second) and industry standards. I also show how to use the Graph Editor (Curve Editor and Dope Sheet), manage keyframes, and apply practical animation tips used in real projects.
What You’ll Learn:
- Timeline fundamentals and FPS (frames per second)
- Keyframes and animation basics
- Graph Editor (Curve Editor & Dope Sheet) and curve behavior
- Playbar hotkeys and workflow speedups
- Practical animation examples
- How to create looping animations (2 methods)
- Custom UI for animation controls
- Parenting and hierarchy setup for the controller
- Using the Pose Tool
Enjoy
Matteo Migliorini
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