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How to Use the Timeline in a real VFX Production Pipeline?


Most tutorials never explain this. People often start at frame 1(or frame 1001) without saying why. Even in professional workflows, this key detail is usually ignored.


In this "short" course, I cover how timelines actually work in real VFX production, including FPS (frames per second) and industry standards. I also show how to use the Graph Editor (Curve Editor and Dope Sheet), manage keyframes, and apply practical animation tips used in real projects.


What You’ll Learn:


  • Timeline fundamentals and FPS (frames per second)
  • Keyframes and animation basics
  • Graph Editor (Curve Editor & Dope Sheet) and curve behavior
  • Playbar hotkeys and workflow speedups
  • Practical animation examples
  • How to create looping animations (2 methods)
  • Custom UI for animation controls
  • Parenting and hierarchy setup for the controller
  • Using the Pose Tool


Enjoy

Matteo Migliorini




CREATED BY

MATTEO MIGLIORINI

I’m Matteo Migliorini (but for non-Italians, you can call me "Mat"), an FX Artist with a strong background as a 3D Generalist, based in Italy and experienced in both on-site and remote workflows. Over the past 10+ years, I’ve contributed to commercials, TV shows, feature films, and corporate videos, working with studios like Union Visual Effects (BAFTA winner), MARZ, JellyFish Pictures, Lola-Post, and more (check my IMDB or my website). I specialize in FX creation, R&D, look development, setups, tools, templates, and HDA creation, guiding teams from concept to final shot. I also mentor teammates, fostering collaboration and efficiency across projects. Versatile in roles ranging from CG Generalist, FX/TD, and CFX to Supervisor and Producer, I combine technical expertise with creative vision, ensuring high-quality results while pushing workflows forward. Passionate about learning and sharing knowledge, I continuously explore new techniques and create educational material for the VFX community.

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