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TOTAL DURATION: 24m 40s
In this tutorial, you’ll learn how to create a dynamic ground impact decal for Unreal Engine by simulating destruction effects in Houdini using SOPs, DOPs, and Copernicus. You’ll generate detailed game-ready maps—including height, normal, roughness, and masks—and enhance them with procedural techniques for added realism. Finally, you'll bring everything into Unreal Engine, where you'll build advanced decal materials with parallax occlusion, shadow blending, and animated effects!
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コメント
sboris 5ヶ月, 2週間 前 |
Great lesson Jason.
I watched mainly for the Copernicus info, as I don't use Unreal.
33ae9f2df75f453b 5ヶ月, 2週間 前 |
thank you!
knockflakes 5ヶ月, 2週間 前 |
Coolio,that`s awesome! Thänx
Bastrykin Aleksey 4ヶ月, 1週間 前 |
thank you!
LIyunfu33 2ヶ月, 3週間 前 |
"Your technical skills are mind-blowing! The way you streamlined this system is a masterpiece. Deeply grateful for your dedication—it’s made all the difference."
jim707jim707jim 2ヶ月 前 |
Thanks, Provided hip is crashing every time I dive in its cop network ( 20.5.410)
JasonJ3d 2ヶ月 前 |
Sorry you're experiencing that. I just tried the included hip on 20.5.278 and also on 21.0.440 and it works in both versions of Houdini
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