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TOTAL DURATION: 3h 22m

In this course, we’ll explore Houdini’s new SOP-based crowd tools and build a complete crowd scene from start to finish. You’ll learn how to bring in characters, set up motion paths, add animation layers, work with cloth, and finally render everything in Solaris using Karma. By the end, you’ll be able to create believable, dynamic crowds for your own projects.

CREATED BY

AYUSH YADAV

Lead Crowd TD at DNEG, specializing in crowds with additional experience in FX and generalist tasks.

More from Ayush Yadav

コメント

  • LukeP 3ヶ月 前  | 

    Awesome! Thanks for this!

  • luzardofilho 2ヶ月, 1週間 前  | 

    Really Cool, thanks

  • hwheel9710 2ヶ月 前  | 

    I don't get it. I downloaded the profile files. I opened the first example, and then I set the project and it's still a red exclamation mark. My zipped project doesn't look like the one in the video. It's just the .hip files and three folders "otls, blockingGeo, copy the..." - there's no agents subdirectory etc and that's what the error is complaining about. What am I missing?

    • crude_lens 1ヶ月, 2週間 前  | 

      Just to clarify this bit: I can’t include third-party assets like Mixamo rigs, DAZ characters, or paid Kitbash assets in the course files.

      If you want to follow the videos exactly, you’ll need to download those assets yourself from the original sources. The setups and techniques in the course will work the same with any equivalent characters you already have.

      Hope that clears it up 👍

  • mzinn0827 2ヶ月 前  | 

    yeah, I'm seeing the same thing as hwheel9710

    • crude_lens 1ヶ月, 2週間 前  | 

      Just to clarify: I can’t include third-party assets like Mixamo rigs, DAZ characters, or paid Kitbash assets in the course files.

      If you want to follow the videos exactly, you’ll need to download those assets yourself from their original sources. The setups and techniques shown will work the same with any equivalent characters you already have.

      Feel free to ask if anything’s unclear 👍

  • abc5782 1ヶ月, 1週間 前  | 

    Hello. I don't know why but your mat extractor is not working properly.


    Error running callback:
    Traceback (most recent call last):
    File "Sop/mat_extractor_p3::3.6/refresh", line 1, in <module>
    File "Sop/mat_extractor_p3::3.6, PythonModule", line 189, in refresh
    File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.440/houdini/python3.11libs\houpythonportion\ui.py", line 1158, in decorator
    return func(*args, **kwargs)
    ^^^^^^^^^^^^^^^^^^^^^
    File "C:\PROGRA~1/SIDEEF~1/HOUDIN~1.440/houdini/python3.11libs\hou.py", line 16668, in createNode
    return _hou.Node_createNode(self, node_type_name, node_name, run_init_scripts, load_contents, exact_type_name, force_valid_node_name)
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    hou.OperationFailed: The attempted operation failed.
    Invalid node type name

    I got this error message.

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